Search found 18 matches

by GeEom
Mon Sep 26, 2016 10:48 am
Forum: Arma 3 Folk ARPS: After Action Reports
Topic: [Sun] 25 Sep (Just a strole in the jungle.)
Replies: 8
Views: 9448

Re: [Sun] 25 Sep (Just a strole in the jungle.)

Force Recon Slightly hectic mix of new mission planning and an early launch. Loved the vic composition of prowlers and quads, felt very desert ratty! Prowler HMGs and captured statics thinned out the broad geography of enemy infantry. Intelligent squad covering let the dashes objective to objective...
by GeEom
Tue Aug 23, 2016 10:19 pm
Forum: Arma 3 Folk ARPS: After Action Reports
Topic: [Tue] 23 Aug 2016 (Keep Gendarmes and legs inside the ride)
Replies: 9
Views: 9432

Re: [Tue] 23 Aug 2016 (Keep Gendarmes and legs inside the ri

HSLDII was super smooth, everyone very operator. 10/10 RA8 went surprisingly well, I've seen it go bad / drag out with more. The new AI love to get base of fired in batches, RIP my hearing. Technical ambushed A2, RIP AJAX. I didn't see much action in Police Milly. That's what I get for not COing. "I...
by GeEom
Sun Aug 14, 2016 9:09 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a68_madmans_island
Replies: 1
Views: 1246

Re: fa3_a68_madmans_island

I enjoy the concept of this mission. Several small polish notes accompany a big concern with balance. Location capture notifications display twice, the first time with no text. The ind briefing does not clarify enemy insertion / presence. Ind seem to die a lot, this as the objectives are easily take...
by GeEom
Tue Aug 09, 2016 11:20 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c48_Toystore
Replies: 4
Views: 2115

Re: fa3_c48_Toystore

oh and maybe think about a mechanic that will bait players into the drop zone. Move CO? idk
by GeEom
Tue Aug 09, 2016 11:19 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c48_Toystore
Replies: 4
Views: 2115

fa3_c48_Toystore

Syndikat vs NATO Pretty borked in various directions. Mostly me failing to use F3 properly. Felt it went pretty well, difficulty tailed off, may add more emplacements closer to center of AO. Briefing needs to get fixed up. Notes to self: Specify that we get vehicles. Specify close-ish contact. Enabl...
by GeEom
Mon Jul 04, 2016 5:50 pm
Forum: Arma 3 Folk ARPS: After Action Reports
Topic: [Sun] 03 Jul 2016 (Low Speed High Drag)
Replies: 2
Views: 1970

Re: [Sun] 03 July 2016 (Low Speed High Drag)



Lawnmowing peaks after 9:35 ;)
by GeEom
Sun Jun 12, 2016 11:57 pm
Forum: Arma 3 Folk ARPS: After Action Reports
Topic: [Sun] 12 Jun 2016 (Coastal Chaos)
Replies: 7
Views: 3485

Re: [Sun] 12 June 2016 (Coastal Chaos)

Had a lot of fun today, enjoyed the adversarial density! Pictured: Fer's ending burst in Escape (tracers in window will kill me!) Kas weathering the storm in Surfs Up (He stands alone, center bottom screen, the rest of everyone against him, upper) lmI1H Ajax I'll try and get your rendition of pulp f...
by GeEom
Tue May 31, 2016 11:27 pm
Forum: Arma 3 Folk ARPS: After Action Reports
Topic: [Tue] 31 May (I'm sure it'll be fine)
Replies: 7
Views: 3349

Re: [Tue] 31 May (I'm sure it'll be fine)

Really lovely write up Amiideus!

Three wayward banditos ambush a humble beer truck CO:
(One's behind my GPS)

http://i.imgur.com/W2jiAtu.jpg
by GeEom
Thu May 19, 2016 8:59 am
Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
Topic: Working with F3 FA in the 3D Editor.
Replies: 1
Views: 7048

Re: Working with F3 FA in the 3D Editor.

Top tips for grand noobs (myself particularly included).
Pick a working FA mission with similar platoon structure to the desired.
Build about this functional base!
by GeEom
Wed May 18, 2016 9:49 am
Forum: Arma 3 Folk ARPS: Discussion
Topic: Crosshairs Discussion (2016 Edition)
Replies: 14
Views: 15213

Re: Crosshairs Discussion (2016 Edition)

The basic utility is pretty clear. Arma abides by decent gun accuracy across the board, where you point is what you hit. If you're not sighted in you need to know where your gun is pointing, and that's hard to ID without some indication. With TrackIR the problem is magnified, I need to actively trac...