Search found 18 matches
- Sun May 29, 2011 10:58 pm
- Forum: Arma 2 Folk: After Action Reports
- Topic: [Sun] 29 May 2011 (still with RPS)
- Replies: 3
- Views: 2385
Re: [Sun] 29 May 2011 (still with RPS)
I was proud of you guys at shilka's of nur. You stayed together and followed orders well. It really turned out good.
- Mon May 09, 2011 7:28 pm
- Forum: Arma 2 Folk: Discussion
- Topic: A polite reminder about what it means to be a Folk person.
- Replies: 8
- Views: 3191
Re: A polite reminder about what it means to be a Folk perso
Great reminder. I think we just need to remind FOLK players that there is no pressure to attend and its ok for them to say "no".
- Mon May 02, 2011 10:02 pm
- Forum: Arma 2 Folk: After Action Reports
- Topic: [Mon] 02 May 2011 (Housemaster Send-Off ... no really)
- Replies: 2
- Views: 1819
Re: [Mon] 02 May 2011 (Housemaster Send-Off ... no really)
I was extremely proud of my fire team, ah Jon and Karokee I think, in the Break Out mission. They followed orders very well and stayed in formation. I kept the 4 of us in a simple diamond formation. M249 on point. It was great. We pushed through contact front and on the flanks with no trouble. Very ...
- Wed Mar 16, 2011 7:57 pm
- Forum: Arma 2 Folk: Discussion
- Topic: Sunday Nights Folk session for US? **IS A GO!**
- Replies: 3
- Views: 1807
Re: Sunday Nights Folk session for US?
Works for me.
- Wed Mar 16, 2011 7:48 pm
- Forum: Arma 2 Folk: Discussion
- Topic: GeneralCarver is Back.
- Replies: 3
- Views: 1787
GeneralCarver is Back.
Greetings Comrads.. As some of you know, I have been out of full time work for the last year or so, but all that has come to an end. I am now enjoying a job as an Arms Dealer. :D No, seriously. lol. I'm enjoying arming American citizens in the Midwest area as I am now working full time at Midwest Gu...
- Mon Feb 07, 2011 9:41 pm
- Forum: Arma 2 Folk: After Action Reports
- Topic: [Sun] 06 February 2011
- Replies: 2
- Views: 1718
Re: [Sun] 06 February 2011
Good grief. Goofers and Tina Turner. Who would have thought. I think this mission taught me that when you are surrounded, out gunned, and the enemy has armor and you don't. The best bet is to fortify your position, take high ground and start thinning out the enemy in the direction you want to go. We...
- Mon Dec 20, 2010 9:00 pm
- Forum: Arma 2 Folk: Discussion
- Topic: Calling all mission makers.
- Replies: 2
- Views: 2257
Re: Calling all mission makers.
ZOMG! lol. This would make a great ArmA 2: OA mission. We could have American forces drop in an Xmas tree via Chniook deep in insurgent territory. Or maybe have to drive it in. haha. We're going to Christianize the Takistani populace!
- Fri Dec 17, 2010 7:07 pm
- Forum: Finished Scripts & Coding
- Topic: GeneralCarver's Scripts Threat
- Replies: 4
- Views: 45158
GeneralCarver Revive Script
Revive Script Compatibility: -ArmA 2, ArmA 2: OA, ArmA 2: CO -Compatible with all mission mode types. -Multiplayer compatible. -Maintains inventory load out, backpack, and backpack contents of player upon revive. Installation: Instructions included in Read Me in download. Use: 100% Open Source. Use...
- Thu Dec 16, 2010 12:10 am
- Forum: Finished Scripts & Coding
- Topic: GeneralCarver's Scripts Threat
- Replies: 4
- Views: 45158
GeneralCarver Deploy-able Medic Tent
Description: This script adds the ability for medics to deploy a medical field tent at their location. This is done via the action menu. The medic can then un-deploy the tent and re-deploy where needed. Compatibility: ArmA 2, ArmA 2: OA, ArmA 2: Combined Ops (includes the BAF, and PMC expansion con...
- Wed Dec 15, 2010 11:49 pm
- Forum: Finished Scripts & Coding
- Topic: GeneralCarver's Scripts Threat
- Replies: 4
- Views: 45158
GeneralCarver Adjustable AI Skill Script
GeneralCarver Adjustable AI Skill Script Compatibility: ArmA 2 v1.07 and beyond. Description: Yet another abomination for ArmA 2! This script allows players to have a parameter in their mission which can be set during the role selection and adjust the A.I. skill level for friend and enemy A.I. in t...