Search found 18 matches

by generalcarver
Sun May 29, 2011 10:58 pm
Forum: Arma 2 Folk: After Action Reports
Topic: [Sun] 29 May 2011 (still with RPS)
Replies: 3
Views: 2385

Re: [Sun] 29 May 2011 (still with RPS)

I was proud of you guys at shilka's of nur. You stayed together and followed orders well. It really turned out good.
by generalcarver
Mon May 09, 2011 7:28 pm
Forum: Arma 2 Folk: Discussion
Topic: A polite reminder about what it means to be a Folk person.
Replies: 8
Views: 3191

Re: A polite reminder about what it means to be a Folk perso

Great reminder. I think we just need to remind FOLK players that there is no pressure to attend and its ok for them to say "no".
by generalcarver
Mon May 02, 2011 10:02 pm
Forum: Arma 2 Folk: After Action Reports
Topic: [Mon] 02 May 2011 (Housemaster Send-Off ... no really)
Replies: 2
Views: 1819

Re: [Mon] 02 May 2011 (Housemaster Send-Off ... no really)

I was extremely proud of my fire team, ah Jon and Karokee I think, in the Break Out mission. They followed orders very well and stayed in formation. I kept the 4 of us in a simple diamond formation. M249 on point. It was great. We pushed through contact front and on the flanks with no trouble. Very ...
by generalcarver
Wed Mar 16, 2011 7:48 pm
Forum: Arma 2 Folk: Discussion
Topic: GeneralCarver is Back.
Replies: 3
Views: 1787

GeneralCarver is Back.

Greetings Comrads.. As some of you know, I have been out of full time work for the last year or so, but all that has come to an end. I am now enjoying a job as an Arms Dealer. :D No, seriously. lol. I'm enjoying arming American citizens in the Midwest area as I am now working full time at Midwest Gu...
by generalcarver
Mon Feb 07, 2011 9:41 pm
Forum: Arma 2 Folk: After Action Reports
Topic: [Sun] 06 February 2011
Replies: 2
Views: 1718

Re: [Sun] 06 February 2011

Good grief. Goofers and Tina Turner. Who would have thought. I think this mission taught me that when you are surrounded, out gunned, and the enemy has armor and you don't. The best bet is to fortify your position, take high ground and start thinning out the enemy in the direction you want to go. We...
by generalcarver
Mon Dec 20, 2010 9:00 pm
Forum: Arma 2 Folk: Discussion
Topic: Calling all mission makers.
Replies: 2
Views: 2257

Re: Calling all mission makers.

ZOMG! lol. This would make a great ArmA 2: OA mission. We could have American forces drop in an Xmas tree via Chniook deep in insurgent territory. Or maybe have to drive it in. haha. We're going to Christianize the Takistani populace!
by generalcarver
Fri Dec 17, 2010 7:07 pm
Forum: Finished Scripts & Coding
Topic: GeneralCarver's Scripts Threat
Replies: 4
Views: 45158

GeneralCarver Revive Script

Revive Script Compatibility: -ArmA 2, ArmA 2: OA, ArmA 2: CO -Compatible with all mission mode types. -Multiplayer compatible. -Maintains inventory load out, backpack, and backpack contents of player upon revive. Installation: Instructions included in Read Me in download. Use: 100% Open Source. Use...
by generalcarver
Thu Dec 16, 2010 12:10 am
Forum: Finished Scripts & Coding
Topic: GeneralCarver's Scripts Threat
Replies: 4
Views: 45158

GeneralCarver Deploy-able Medic Tent

Description: This script adds the ability for medics to deploy a medical field tent at their location. This is done via the action menu. The medic can then un-deploy the tent and re-deploy where needed. Compatibility: ArmA 2, ArmA 2: OA, ArmA 2: Combined Ops (includes the BAF, and PMC expansion con...
by generalcarver
Wed Dec 15, 2010 11:49 pm
Forum: Finished Scripts & Coding
Topic: GeneralCarver's Scripts Threat
Replies: 4
Views: 45158

GeneralCarver Adjustable AI Skill Script

GeneralCarver Adjustable AI Skill Script Compatibility: ArmA 2 v1.07 and beyond. Description: Yet another abomination for ArmA 2! This script allows players to have a parameter in their mission which can be set during the role selection and adjust the A.I. skill level for friend and enemy A.I. in t...