The above is fixed and still needs moving to main.
Previous version was played again anyway and worked well with Light enemy loadouts.
Search found 25 matches
- Tue Dec 20, 2016 10:41 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c34_belfort_or_bust
- Replies: 2
- Views: 9209
- Tue Dec 13, 2016 3:56 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c34_belfort_or_bust
- Replies: 2
- Views: 9209
fa3_c34_belfort_or_bust
CSAT scavenge-y escape-y mission. Kinda spread out objectives, depending on CO's approach.
- Sun Nov 20, 2016 6:57 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a64_tanoapirateparty
- Replies: 0
- Views: 4676
fa3_a64_tanoapirateparty
Altis Pirate Party, but on that long thin island to the north of Tanoa.
Mission testing suggested that maybe Syndikat start too far away, waiting on session for feedback.
Mission testing suggested that maybe Syndikat start too far away, waiting on session for feedback.
- Mon Nov 14, 2016 2:44 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c44_force_recon
- Replies: 4
- Views: 6918
Re: fa3_c44_force_recon
Along with the aforementioned missing uniforms on several units, every single unit had green hex harnesses and backpacks rather than normal hex.
- Fri Nov 11, 2016 3:09 am
- Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
- Topic: Custom assignGear Uniform Snippets
- Replies: 2
- Views: 7502
Re: Custom assignGear Uniform Snippets
I'll probably add more to this over time. Generic PMC For when NATO are too busy squabbling with CSAT, and the Tanoan Armed Forces are too busy arguing about how disgusting their mismatched camo is. http://i.imgur.com/SnQrABX.png _baseUniform = ["U_B_GEN_Soldier_F"]; _baseHelmet = ["H_Shemag_olive",...
- Mon Nov 07, 2016 9:51 pm
- Forum: Finished Scripts & Guides
- Topic: [Script] A neater, more consistent taskPatrol (+spawnPatrol)
- Replies: 0
- Views: 4785
[Script] A neater, more consistent taskPatrol (+spawnPatrol)
Why would you waste your time making this when we have BIS_fnc_taskPatrol? BIS_fnc_taskPatrol is horribly inconsistent - it creates each new waypoint from the previous waypoint's position, so your patrol could end up either zigzagging back and forth or ending up 100 metres further out than you expe...
- Mon Nov 07, 2016 12:55 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c20_from_russia_with_love_i
- Replies: 5
- Views: 7342
Re: fa3_c20_from_russia_with_love_i
careless meandering near the town. If that means flying on the deck at top speed a couple hundred metres away from the AO as marked on the map, while also suffering from desync, then yes, we were carelessly meandering near the town. :colbert: The double negative in the briefing caused some confusio...
- Sun Nov 06, 2016 11:17 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a40_drilling_problems
- Replies: 1
- Views: 5932
Re: fa3_a40_drilling_problems
If they aren't already, I'd suggest setting everything to simple objects (seeing as destruction is pointless on this). It seemed a little bit frame-droppy occasionally. Oh and I'd also say to either use worker coveralls for both sides and retexture, or give the side that has worker coveralls the AAF...
- Sun Nov 06, 2016 11:16 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c39_off_the_rails
- Replies: 0
- Views: 4867
fa3_c39_off_the_rails
Tanoan PMC strikes Syndikat held train stations.
Notes:
Think I need more bad guys around the stations. Seemed a little bit sparse.
Notes:
Think I need more bad guys around the stations. Seemed a little bit sparse.
- Sat Oct 22, 2016 10:31 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c39_thalassophobia
- Replies: 0
- Views: 4809
fa3_c39_thalassophobia
Waterborne Tanoan Armed Forces assault CSAT/Syndikat held islands.
Updated for more canon-y TAF loadouts.
Enemy boat probably needs mentioning or nerfing.
Updated for more canon-y TAF loadouts.
Enemy boat probably needs mentioning or nerfing.