Search found 25 matches

by Ciaran
Tue Dec 20, 2016 10:41 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c34_belfort_or_bust
Replies: 2
Views: 9209

Re: fa3_c34_belfort_or_bust

The above is fixed and still needs moving to main.
Previous version was played again anyway and worked well with Light enemy loadouts.
by Ciaran
Tue Dec 13, 2016 3:56 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c34_belfort_or_bust
Replies: 2
Views: 9209

fa3_c34_belfort_or_bust

CSAT scavenge-y escape-y mission. Kinda spread out objectives, depending on CO's approach.
by Ciaran
Sun Nov 20, 2016 6:57 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a64_tanoapirateparty
Replies: 0
Views: 4676

fa3_a64_tanoapirateparty

Altis Pirate Party, but on that long thin island to the north of Tanoa.

Mission testing suggested that maybe Syndikat start too far away, waiting on session for feedback.
by Ciaran
Mon Nov 14, 2016 2:44 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c44_force_recon
Replies: 4
Views: 6918

Re: fa3_c44_force_recon

Along with the aforementioned missing uniforms on several units, every single unit had green hex harnesses and backpacks rather than normal hex.
by Ciaran
Fri Nov 11, 2016 3:09 am
Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
Topic: Custom assignGear Uniform Snippets
Replies: 2
Views: 7502

Re: Custom assignGear Uniform Snippets

I'll probably add more to this over time. Generic PMC For when NATO are too busy squabbling with CSAT, and the Tanoan Armed Forces are too busy arguing about how disgusting their mismatched camo is. http://i.imgur.com/SnQrABX.png _baseUniform = ["U_B_GEN_Soldier_F"]; _baseHelmet = ["H_Shemag_olive",...
by Ciaran
Mon Nov 07, 2016 9:51 pm
Forum: Finished Scripts & Guides
Topic: [Script] A neater, more consistent taskPatrol (+spawnPatrol)
Replies: 0
Views: 4785

[Script] A neater, more consistent taskPatrol (+spawnPatrol)

Why would you waste your time making this when we have BIS_fnc_taskPatrol? BIS_fnc_taskPatrol is horribly inconsistent - it creates each new waypoint from the previous waypoint's position, so your patrol could end up either zigzagging back and forth or ending up 100 metres further out than you expe...
by Ciaran
Mon Nov 07, 2016 12:55 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c20_from_russia_with_love_i
Replies: 5
Views: 7342

Re: fa3_c20_from_russia_with_love_i

careless meandering near the town. If that means flying on the deck at top speed a couple hundred metres away from the AO as marked on the map, while also suffering from desync, then yes, we were carelessly meandering near the town. :colbert: The double negative in the briefing caused some confusio...
by Ciaran
Sun Nov 06, 2016 11:17 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a40_drilling_problems
Replies: 1
Views: 5932

Re: fa3_a40_drilling_problems

If they aren't already, I'd suggest setting everything to simple objects (seeing as destruction is pointless on this). It seemed a little bit frame-droppy occasionally. Oh and I'd also say to either use worker coveralls for both sides and retexture, or give the side that has worker coveralls the AAF...
by Ciaran
Sun Nov 06, 2016 11:16 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c39_off_the_rails
Replies: 0
Views: 4867

fa3_c39_off_the_rails

Tanoan PMC strikes Syndikat held train stations.

Notes:
Think I need more bad guys around the stations. Seemed a little bit sparse.
by Ciaran
Sat Oct 22, 2016 10:31 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c39_thalassophobia
Replies: 0
Views: 4809

fa3_c39_thalassophobia

Waterborne Tanoan Armed Forces assault CSAT/Syndikat held islands.

Updated for more canon-y TAF loadouts.
Enemy boat probably needs mentioning or nerfing.