Search found 4 matches
- Wed Feb 02, 2011 3:35 pm
- Forum: ArmA 2 Folk: Mission Making & F2 Development
- Topic: Operation Scudhunt problem
- Replies: 5
- Views: 3983
Re: Operation Scudhunt problem
hmz, after testing it by going independent with 2 guys and 1 guy in bluefor, it seems only one of the independents gets moved. I did however get an error in teleportToStartlocation.sqf stating that randomizeHandle was an unknown var. I really dont have any clue anymore as how to fix it, so I would a...
- Sat Jan 29, 2011 12:24 pm
- Forum: ArmA 2 Folk: Mission Making & F2 Development
- Topic: Operation Scudhunt problem
- Replies: 5
- Views: 3983
Re: Operation Scudhunt problem
ok, I feel a bit of an idiot now, I had seen the isServer command before but my tiny brain never made the connection that I could use that in a simple if-construction to let code only run on the server :D Anyway I fixed that part, will test that as soon as I find someone to help me cause I can't tes...
- Fri Jan 28, 2011 2:27 pm
- Forum: ArmA 2 Folk: Mission Making & F2 Development
- Topic: Operation Scudhunt problem
- Replies: 5
- Views: 3983
Re: Operation Scudhunt problem
Hi Tweet, ... Something we agreed with Spirit was that missions would use the F2 MARSOC vs Folk framework . In addition to ensuring the platoons, loadouts and markers are correct, this approach should help you with your specific challenge in two ways: You can trigger the location selection and unit...
- Tue Jan 25, 2011 5:27 pm
- Forum: ArmA 2 Folk: Mission Making & F2 Development
- Topic: Operation Scudhunt problem
- Replies: 5
- Views: 3983
Operation Scudhunt problem
Hi guys, I have been scripting for Sonsalts mission "Scudhunt" for the joint Folk and Marsoc session. The idea is that both teams are given 3 possible locations for a scud that are being selected at random from a pool of 6 locations. Also the guerilla start location is selected at random from a pool...