Search found 23 matches
- Wed May 29, 2013 1:14 am
- Forum: Arma 2 Folk ARPS: After Action Reports
- Topic: [Tue] 28 May 2013 (Trees with teeth)
- Replies: 18
- Views: 8851
Re: [Tue] 28 May 2013 (Trees with teeth)
Bend - DC Medic This mission... was not an auspicious start to my evening. Teamspeak decided I really wanted to be talking on CC at all times unless the mic was muted, and that took embarrassingly long to resolve (Silly me, I believed adjusting settings would actually work rather than just rebootin...
- Tue May 21, 2013 8:27 pm
- Forum: Arma 2 Folk ARPS: After Action Reports
- Topic: [Sun] 19 May 2013 (Methodicalism)
- Replies: 15
- Views: 7214
Re: [Sun] 19 May 2013 (Methodicalism)
First time back in Quite Some Time, and it showed. Workshop: Took one of the squaddie slots and had a nice stroll through a few 'enemy' compounds as the Alpha AAR. Good chance to get my head back in the flow of things a bit, and the in depth look at helicopter operations was neat, as a non-pilot. [I...
- Sun Mar 17, 2013 6:47 am
- Forum: Arma 3 Folk ARPS: Discussion
- Topic: Alpha lite invites for the people
- Replies: 25
- Views: 12504
Re: Alpha lite invites for the people
So far none of my friends I've polled have spoken for any of my keys, so if anyone hasn't been able to source one from the many other donors I've got a few.
- Wed Feb 27, 2013 11:00 pm
- Forum: Arma 2 Folk ARPS: After Action Reports
- Topic: [Tue] 26 Feb 2013 (It was Tuesday)
- Replies: 16
- Views: 7865
Re: [Tue] 26 Feb 2013 (German Punnery)
It is incidences like this which make we wonder if BIS games wouldn't make a great medieval combat sim if you only replaced the tanks with knights on horseback. In principle, this would be the coolest thing. Especially if they somehow had a good representation of the effectiveness of medieval armor...
- Mon Feb 25, 2013 2:49 am
- Forum: Arma 2 Folk ARPS: After Action Reports
- Topic: [Sun] 24 Feb 2012 (SuperStrang)
- Replies: 19
- Views: 9499
Re: [Sun] 24 Feb 2012 (SuperStrang)
The team that smoked us so bad? Was their Bravo 2. The guy who popped me in the head as I was running while under fire? Mamuto. Well played Sir, well played. You have much to learn, young padawan. Don't let the dark side of non-party propaganda convince you otherwise. Non-party Propaganda? Perish t...
- Sun Feb 24, 2013 11:52 pm
- Forum: Arma 2 Folk ARPS: After Action Reports
- Topic: [Sun] 24 Feb 2012 (SuperStrang)
- Replies: 19
- Views: 9499
Re: [Sun] 24 Feb 2012 (SuperStrang)
Clergyman - OPFOR Bravo 2 FTL So in the pregame chat Mamuto and I, each leading opposing Bravo 2 fireteams, were exchanging some jokes/mild trash-talk re: who was going to utterly destroy whom. As he put it, it was "on now". I had Willem, Whitesymphonia and Daf backing me up - each of whom I've wor...
- Sun Feb 24, 2013 5:05 pm
- Forum: Arma 2 Folk ARPS: Discussion
- Topic: Clientside addons compatible with FA
- Replies: 39
- Views: 47054
Re: Clientside addons compatible with FA
While I can't speak for Dogface, I use it because it's what I already have and it works well enough for me. Inertia is a powerful thing.
- Wed Feb 20, 2013 7:21 am
- Forum: ArmA 2 Vanilla+: About mods before Vanilla+
- Topic: Current 'Mod Saturday' Mod: No Session this Week
- Replies: 18
- Views: 23707
Re: Current 'Mod Saturday' Mod: None; base game
I'd enjoy taking a swing at ACRE, given all the good things I've heard about it.
- Wed Feb 20, 2013 6:13 am
- Forum: Arma 2 Folk ARPS: After Action Reports
- Topic: [Tue] 19th Feb 2013 (Combined harms)
- Replies: 17
- Views: 8394
Re: [Tue] 19th Feb 2013 (Combined harms)
Holy Stones - Zozfor Bravo 2 FTL Some good house to house combat. I got one beautiful GP shot onto a rooftop with two enemies on it that had been pinning down another fireteam, which was probably my biggest 'felt like a badass' moment of the evening. I also had a near friendly fire incident where I ...
- Tue Feb 12, 2013 6:57 pm
- Forum: Arma 2 Folk ARPS: After Action Reports
- Topic: [Sun] 10 Feb 2013 (Horsemeat Hill)
- Replies: 29
- Views: 13795
Re: [Sun] 10 Feb 2013 (Horsemeat Hill)
Very much agree that mortars could be cool - both for and against us, honestly. Last mod-saturday in the first non-aborted mission we came under AI mortar fire, which had never happened to me in Arma before owing to the fact that we don't really use them. Being holed up in a house as the rounds came...