Search found 249 matches
- Sun Oct 08, 2017 12:47 pm
- Forum: After Action Reviews
- Topic: [Sat] 07 Oct 2017 (Always wear protection... pull out)
- Replies: 4
- Views: 2502
Re: [Sat] 07 Oct 2017 (Always wear protection... pull out)
I finally got to play a session when it wasn't way past midnight in my timezone, so I remember enough to actually write one of these... I had fun as Alpha Medic in Siniy 1 . Running around from rock to rock finding and reviving the wounded, while bullets pinged - rather cracked all around me, was qu...
- Thu Dec 22, 2016 11:44 pm
- Forum: Finished Scripts & Guides
- Topic: [Script] MP-compatible "Data recovery" action
- Replies: 1
- Views: 54510
Re: [Script] MP-compatible "Data recovery" action
Code: Select all
this && ({(_x getVariable ["ws_transferData_dataCarrier",false])} count thisTrigger > 0)
Code: Select all
this && ({(_x getVariable ["ws_transferData_dataCarrier",false])} count thisList > 0)
- Mon Nov 07, 2016 4:26 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c20_from_russia_with_love_i
- Replies: 5
- Views: 7339
Re: fa3_c20_from_russia_with_love_i
1. Nato recon units with silencers are mean 2. Second AAA gun is in a spot which essentially prevents ground units from hitting it, making it almost unkillable if we lose helis. 3. What stops the AHs from killing the device? There is definitely ways to get shots on it from the air 1. I agree :D . B...
- Sun Nov 06, 2016 9:59 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c20_from_russia_with_love_i
- Replies: 5
- Views: 7339
fa3_c20_from_russia_with_love_i

- Sat Oct 15, 2016 6:00 pm
- Forum: Arma 3 Folk ARPS: Discussion
- Topic: Crosshairs Discussion (2016 Edition)
- Replies: 14
- Views: 15207
Re: Crosshairs Discussion (2016 Edition)
Crosshairs do help check for obstructions, yet at the same time, with 1Tac I don't notice their absence all that much. I do find them useful for MG suppressing fire, though.

Aqarius wrote:https://youtu.be/8210k5MOkGI?t=199

- Fri Oct 07, 2016 7:33 am
- Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
- Topic: Vicarious mission making - ideas for Party engineers
- Replies: 9
- Views: 12416
Re: Vicarious mission making - ideas for Party engineers
Costno - sure, if you can make it work then it's all good
I personally couldn't get AI CAS to behave. As for the rest of your implementation idea, I love it, it's pretty solid, doooo itttttt! :3
Kefirz - thanks, added to the list in the OP.

Kefirz - thanks, added to the list in the OP.
- Thu Oct 06, 2016 6:57 pm
- Forum: Arma 3 Folk ARPS: Discussion
- Topic: Crosshairs Discussion (2016 Edition)
- Replies: 14
- Views: 15207
Re: Crosshairs Discussion (2016 Edition)
What's funny is that "sovereign, socialist, secular, democratic republic" is a quote from the Indian constitution.The socialist agrarian utopia is a democratic socialist republic

- Wed Oct 05, 2016 5:16 pm
- Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
- Topic: Vicarious mission making - ideas for Party engineers
- Replies: 9
- Views: 12416
Re: Vicarious mission making - ideas for Party engineers
That sounds pretty damn good Costno! :jihad: Only note of caution: AI CAS is really unreliable, and may not work at all, especially planes. Downtime is an issue (and of course the reason planes are underused). Maybe, give the plane pilot more targets (gun runs would look cool from the ground), and s...
- Wed Oct 05, 2016 2:14 pm
- Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
- Topic: Vicarious mission making - ideas for Party engineers
- Replies: 9
- Views: 12416
Re: Vicarious mission making - ideas for Party engineers
AAA position shouldn't really be heavily guarded, imo. It's just a 6 man team after all, and the pilot shouldn't have to wait too long to take off/be useful. As for the other objectives: idea is that recon can't actually reach the final objective safely, just get LoS. So if it is some kind of HQ bui...
- Wed Oct 05, 2016 1:19 pm
- Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
- Topic: Vicarious mission making - ideas for Party engineers
- Replies: 9
- Views: 12416
Re: Vicarious mission making - ideas for Party engineers
Mission Idea: "Recon Ops" Type: Co-op Time: Maybe best suited for night time, but up to you. BLUFOR: NATO/CTRG/CSAT OPFOR: AAF/NATO/CSAT General Concept: There is a compound/town/base where some object/vehicle/thing is hidden. Alternatively, could be a base or HQ, with some HVT inside. Area is heav...