Search found 249 matches

by SuicideKing
Sun Oct 08, 2017 12:47 pm
Forum: After Action Reviews
Topic: [Sat] 07 Oct 2017 (Always wear protection... pull out)
Replies: 4
Views: 2502

Re: [Sat] 07 Oct 2017 (Always wear protection... pull out)

I finally got to play a session when it wasn't way past midnight in my timezone, so I remember enough to actually write one of these... I had fun as Alpha Medic in Siniy 1 . Running around from rock to rock finding and reviving the wounded, while bullets pinged - rather cracked all around me, was qu...
by SuicideKing
Thu Dec 22, 2016 11:44 pm
Forum: Finished Scripts & Guides
Topic: [Script] MP-compatible "Data recovery" action
Replies: 1
Views: 54510

Re: [Script] MP-compatible "Data recovery" action

Code: Select all

this && ({(_x getVariable ["ws_transferData_dataCarrier",false])} count thisTrigger > 0)
should be

Code: Select all

this && ({(_x getVariable ["ws_transferData_dataCarrier",false])} count thisList > 0)
thisTrigger returns the trigger object.
by SuicideKing
Mon Nov 07, 2016 4:26 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c20_from_russia_with_love_i
Replies: 5
Views: 7339

Re: fa3_c20_from_russia_with_love_i

1. Nato recon units with silencers are mean 2. Second AAA gun is in a spot which essentially prevents ground units from hitting it, making it almost unkillable if we lose helis. 3. What stops the AHs from killing the device? There is definitely ways to get shots on it from the air 1. I agree :D . B...
by SuicideKing
Sun Nov 06, 2016 9:59 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c20_from_russia_with_love_i
Replies: 5
Views: 7339

fa3_c20_from_russia_with_love_i

:w-hat: about it?
by SuicideKing
Sat Oct 15, 2016 6:00 pm
Forum: Arma 3 Folk ARPS: Discussion
Topic: Crosshairs Discussion (2016 Edition)
Replies: 14
Views: 15207

Re: Crosshairs Discussion (2016 Edition)

Crosshairs do help check for obstructions, yet at the same time, with 1Tac I don't notice their absence all that much. I do find them useful for MG suppressing fire, though.
:D
by SuicideKing
Fri Oct 07, 2016 7:33 am
Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
Topic: Vicarious mission making - ideas for Party engineers
Replies: 9
Views: 12416

Re: Vicarious mission making - ideas for Party engineers

Costno - sure, if you can make it work then it's all good :lol: I personally couldn't get AI CAS to behave. As for the rest of your implementation idea, I love it, it's pretty solid, doooo itttttt! :3

Kefirz - thanks, added to the list in the OP.
by SuicideKing
Thu Oct 06, 2016 6:57 pm
Forum: Arma 3 Folk ARPS: Discussion
Topic: Crosshairs Discussion (2016 Edition)
Replies: 14
Views: 15207

Re: Crosshairs Discussion (2016 Edition)

The socialist agrarian utopia is a democratic socialist republic
What's funny is that "sovereign, socialist, secular, democratic republic" is a quote from the Indian constitution. :lol:
by SuicideKing
Wed Oct 05, 2016 5:16 pm
Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
Topic: Vicarious mission making - ideas for Party engineers
Replies: 9
Views: 12416

Re: Vicarious mission making - ideas for Party engineers

That sounds pretty damn good Costno! :jihad: Only note of caution: AI CAS is really unreliable, and may not work at all, especially planes. Downtime is an issue (and of course the reason planes are underused). Maybe, give the plane pilot more targets (gun runs would look cool from the ground), and s...
by SuicideKing
Wed Oct 05, 2016 2:14 pm
Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
Topic: Vicarious mission making - ideas for Party engineers
Replies: 9
Views: 12416

Re: Vicarious mission making - ideas for Party engineers

AAA position shouldn't really be heavily guarded, imo. It's just a 6 man team after all, and the pilot shouldn't have to wait too long to take off/be useful. As for the other objectives: idea is that recon can't actually reach the final objective safely, just get LoS. So if it is some kind of HQ bui...
by SuicideKing
Wed Oct 05, 2016 1:19 pm
Forum: Arma 3 Folk ARPS: Mission Making & F3 Development
Topic: Vicarious mission making - ideas for Party engineers
Replies: 9
Views: 12416

Re: Vicarious mission making - ideas for Party engineers

Mission Idea: "Recon Ops" Type: Co-op Time: Maybe best suited for night time, but up to you. BLUFOR: NATO/CTRG/CSAT OPFOR: AAF/NATO/CSAT General Concept: There is a compound/town/base where some object/vehicle/thing is hidden. Alternatively, could be a base or HQ, with some HVT inside. Area is heav...