[Sun] 16 Jun 2013 (Uprising)
Posted: Sun Jun 16, 2013 10:27 pm
Missions:
Following President Obama's decision to send arms to Syria, the Party immediately re-mixed FA classic Internecine II, replacing scratchy 1970s vision and AKs with red-dot M4s (although binoculars did not form part of the aid package, as they're clearly 'dual purpose' items). Internecine II Obama Edition was rapid and brutal, with the more accurate fire from both sides resulting in a play-through that didn't trouble the Party-mandated 30 minute time limit. Next, comrade hero mission maker Wolfenswan's updated version of Ashore did not explode our PCs, instead delivering a wonderfully cinematic amphibious landing with enemy artillery rounds exploding in the water around our boats. There followed an excellent display of inter-squad co-ordination, as Alpha and Bravo (supported by 2 LAVs) cleared the main objectives under the command of comrade Toppo. We returned to shooting each other in Swept SE, with a tense game of flank and counter-flank in the dawn fog that was eventually won by OPFOR. Finally, we participated in an Uprising of comrade Kefirz's own design: a very atmospheric, old-fashioned mission in which three separated squads graduate from guerilla attacks on army patrols (in the pursuit of automatic weapons), to assaulting three strongholds and - in theory - the eventual seizure of secret weapons at an enemy airfield. Despite some bravery and skill, and over an hour of hit-and-run attacks, we failed to bring about a socialist agrarian state. Just.
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

- Internecine II Obama Edition
- Ashore
- Swept SE (adversarial version)
- Uprising
Following President Obama's decision to send arms to Syria, the Party immediately re-mixed FA classic Internecine II, replacing scratchy 1970s vision and AKs with red-dot M4s (although binoculars did not form part of the aid package, as they're clearly 'dual purpose' items). Internecine II Obama Edition was rapid and brutal, with the more accurate fire from both sides resulting in a play-through that didn't trouble the Party-mandated 30 minute time limit. Next, comrade hero mission maker Wolfenswan's updated version of Ashore did not explode our PCs, instead delivering a wonderfully cinematic amphibious landing with enemy artillery rounds exploding in the water around our boats. There followed an excellent display of inter-squad co-ordination, as Alpha and Bravo (supported by 2 LAVs) cleared the main objectives under the command of comrade Toppo. We returned to shooting each other in Swept SE, with a tense game of flank and counter-flank in the dawn fog that was eventually won by OPFOR. Finally, we participated in an Uprising of comrade Kefirz's own design: a very atmospheric, old-fashioned mission in which three separated squads graduate from guerilla attacks on army patrols (in the pursuit of automatic weapons), to assaulting three strongholds and - in theory - the eventual seizure of secret weapons at an enemy airfield. Despite some bravery and skill, and over an hour of hit-and-run attacks, we failed to bring about a socialist agrarian state. Just.
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.
