[Sun] 23 Jun 2013 (A PTSD experience)
Posted: Sun Jun 23, 2013 10:41 pm
Missions:
The session began with comrade Ferrard Carson's newest adversarial, Fulcrum, in which a well-armed force of Russian troops fought their way through the complexes of Shapur to secure and destroy a cache of enemy weapons. Making the task much, much harder than it sounds was a force of INDFOR troops with Lee-Enfields and rickety, old Soviet carbines/SMGs. OPFOR was victorious in the end, but paid a non-trivial price in terms of bodies. Next, 60 comrades deployed by helicopter to the Black Forest area of Chernarus, in comrade Wilson's woodland epic of exploding mortar rounds, Forest Gateau. The mission was almost completed when the Party's medical officer ruled that anticipated levels of PTSD were above the legal threshold. It was terrifying, but in a glorious way. Probably still shaking, we returned to a different part of Chernarus, this time approaching the eastern coastline in comrade Toppometer's new mission, Beach Boys. Whilst the RM platoon that landed on the beaches contained the majority of our numbers, the rest were already inland as part of a smaller force of high-speed, low-drag USMC Special Forces types (that always makes me think of this). The US Marines actually survived (apart from the one that was killed by some stairs), as did an astonishing proportion of the Royal Marines (after destroying a lot of enemy supplies, and the odd tank). All of this competence was, of course, unacceptable, so the high-intensity murder of Holy Stones was brought forward, which OPFOR won. Digging deep into the vaults, we played Folk-era guerilla classic, Halted, in which nearly all of us survived an ambush on an army convoy, despite being armed with bolt-action rifles and rickety AKs. Only comrade Moon Moon didn't make it, but comrade IceRaiser carried his body away for a proper burial. At least, that's what IceRaiser said he was going to do with it. .... He was a bit .. handsy .. but ... I'm sure it was all okay. ... Right?
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

- Fulcrum
- Forest Gateau
- Beach Boys
- Holy Stones
- Halted
- Cholo (after party)
The session began with comrade Ferrard Carson's newest adversarial, Fulcrum, in which a well-armed force of Russian troops fought their way through the complexes of Shapur to secure and destroy a cache of enemy weapons. Making the task much, much harder than it sounds was a force of INDFOR troops with Lee-Enfields and rickety, old Soviet carbines/SMGs. OPFOR was victorious in the end, but paid a non-trivial price in terms of bodies. Next, 60 comrades deployed by helicopter to the Black Forest area of Chernarus, in comrade Wilson's woodland epic of exploding mortar rounds, Forest Gateau. The mission was almost completed when the Party's medical officer ruled that anticipated levels of PTSD were above the legal threshold. It was terrifying, but in a glorious way. Probably still shaking, we returned to a different part of Chernarus, this time approaching the eastern coastline in comrade Toppometer's new mission, Beach Boys. Whilst the RM platoon that landed on the beaches contained the majority of our numbers, the rest were already inland as part of a smaller force of high-speed, low-drag USMC Special Forces types (that always makes me think of this). The US Marines actually survived (apart from the one that was killed by some stairs), as did an astonishing proportion of the Royal Marines (after destroying a lot of enemy supplies, and the odd tank). All of this competence was, of course, unacceptable, so the high-intensity murder of Holy Stones was brought forward, which OPFOR won. Digging deep into the vaults, we played Folk-era guerilla classic, Halted, in which nearly all of us survived an ambush on an army convoy, despite being armed with bolt-action rifles and rickety AKs. Only comrade Moon Moon didn't make it, but comrade IceRaiser carried his body away for a proper burial. At least, that's what IceRaiser said he was going to do with it. .... He was a bit .. handsy .. but ... I'm sure it was all okay. ... Right?
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.
