Missions on the server

How we killed our comrades in Folk ARPS. Wholesale
Macaco
Posts: 92
Joined: Sun Oct 14, 2012 1:29 pm

Re: Missions on the server

Post by Macaco » Sat Jan 12, 2013 2:38 pm

faco_co80_Save_the_Saviors_v6
Map:Zargrabad
JIP: No
Scripts: F2 v2.6.1 manually updated to 2.7, and a couple custom ones
Description: US forces move into Zargrabad to rescue their brothers in arms.

Reworked and fixed. I think...
Last edited by Macaco on Tue Jan 29, 2013 3:51 am, edited 2 times in total.

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fer
Host
Posts: 1709
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the server

Post by fer » Sun Jan 13, 2013 12:14 am

fkco_co62_wideola
Map: Chernarus
JIP: Yes
Scripts: F2 OA Folk (v2-6-1) + custom
Description: A helibourne BAF platoon (Chinooks) and one US Army squad (Blackhawk) with A-10 CAS is sent to locate and destroy 3 randomly-placed ChDKZ caches in a 2x2km patch of Chernarus. By default the mission happens at dawn (BAF slots have NVGs). Based the mission Cacheola. Remake of fkco_ai82_wideola with puppeteer slots removed and tweaks to the AI.

faco_ai111_wideola_JO
Map: Chernarus
JIP: Yes
Scripts: F2 CO Folk (v2-7-0) + custom
Description: A helibourne BAF platoon and one US Army squad (all in Merlins) with 2 x A-10 CAS is sent to locate and destroy 3 randomly-placed ChDKZ caches in a 2x2km patch of Chernarus. Local militia are AI-only, but up to 40 ChDKZ troops can be inserted and controlled by 8 puppeteers. By default the mission happens at dawn (BAF slots have NVGs). Based the mission Cacheola. Created for joint sessions with help from comrade Wolfenswan.

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Ferrard Carson
Posts: 565
Joined: Sun Aug 12, 2012 6:08 am

Re: Missions on the server

Post by Ferrard Carson » Sun Jan 13, 2013 7:49 am

faco_co17_hamlet_hunt
Map: Takistan
JIP: No
Scripts: F2 FA build, 2-7-0
Description: For those of us longing for a more intimate experience with fewer comrades in those lonely off-hours... A squad of Americans spread CAPITALISM! to the dirty COMMUNISTS of northeastern Takistan, using their high-velocity CAPITALISM! launchers and green-tipped, armor-piercing cartridges of pure, refined CAPITALISM!
"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."

kalelovil
Posts: 103
Joined: Mon Aug 20, 2012 3:56 am

Re: Missions on the server

Post by kalelovil » Sun Jan 13, 2013 10:56 am

faco_co58_persona_non_grata
Map: Takistan
JIP: No
Scripts: F2 FA build, 2-7-0
Description: No longer welcome in Takistan, a group of underequipped revolutionaries must fight their way through Takistani army units and local militia in order to reach the border.

Black Mamba
Posts: 335
Joined: Sun May 27, 2012 12:11 pm

Re: Missions on the server

Post by Black Mamba » Tue Jan 15, 2013 1:31 am

faco_adv124_Op.Enfield
Map: Chernarus
JIP: Yes
Scripts: F2 FA build, 2-7-0
Description: A take on the classic "capture the flag". With a twist. The flag is a goat, you get Lee Enfields and only Lee Enfields (and optional mortars, with a simplified computer). And there is not that much cover/concealment.

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fer
Host
Posts: 1709
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the server

Post by fer » Thu Jan 17, 2013 9:17 pm

faco_co68_roadside
Map: Takistan
JIP: No
Scripts: F2 CO Folk (v2-7-0) + custom
Description: The rearguard platoon of TK Army convoy must recover (or destroy) all the civilian supply trucks following an ambush by rebel forces. A helibourne QRF is also available. Made with comrade Wolfenswan's [F2] Mission stub - TK Motorized Platoon (COOP).

Black Mamba
Posts: 335
Joined: Sun May 27, 2012 12:11 pm

Re: Missions on the server

Post by Black Mamba » Thu Jan 17, 2013 11:01 pm

faco_co87_no_man_behind
Map: Chernarus
JIP: Yes
Scripts: F2 2-7-0, Shuko's SHK_Pos, Igneous01's RUIS, some custom stuff
Description: A heliborne US platoon must escort a Paramedic team to treat and extract a downed Black Ops team in Chernarus. Fully dynamic.

Black Mamba
Posts: 335
Joined: Sun May 27, 2012 12:11 pm

Re: Missions on the server

Post by Black Mamba » Fri Jan 18, 2013 2:56 pm

faco_co73_rolling_bohica
Map: Chernarus
JIP: Yes
Scripts: F2 2-7-0, UPSMON, Custom stuff.
Description: A US platoon goes on an op to find evidence of russian involvement in the Chernarussian Insurgency. Although inspired by Wolf's Rolling Matryoshka, the title of this one doesn't make any sense. Also, no NVGs but a bright night, and no IFVs, but a Littlebird for CAS.

Black Mamba
Posts: 335
Joined: Sun May 27, 2012 12:11 pm

Re: Missions on the server

Post by Black Mamba » Mon Jan 21, 2013 6:00 pm

faco_co72_Steamrolla
Map: Chernarus
JIP: Yes
Scripts: F2 2-7-0, RUIS, Shk_pos, Custom stuff.
Description: A takistani Army platoon must hold off a USMC assault so that the rest of the army can retreat. Probably some kind of Finale, without the feel, but moar explosionz.

faco_adv82_Fuel_Utopia_v1
Map: Desert_E
JIP: No
Scripts: F2 2-7-0, Custom stuff.
Description: Post-apocalyptic battle for a fueltank. Features visual effects and a randomly generated village.

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harakka
Posts: 372
Joined: Fri Jul 29, 2011 3:35 pm
Location: Finland

Re: Missions on the server

Post by harakka » Mon Jan 21, 2013 8:49 pm

faco_adv94_cratesistance
Map: Chernarus
JIP: No
Scripts: F2 2-7, custom stuff, SHK_moveobjects
Description: CDF searches and destroys NAPA-protected caches, NAPA protects caches and hunts down CDF. Updated to F2 2-7 and current ORBAT, with slots updated from 64 to 94. Other new features include parameter-configurable timers for planning (3min default) and mission duration (off by default, if enabled mission ends in a draw after given duration). Players start pre-mounted in UAZes and trucks.
Donuts don't wear alligator shoes.

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