Missions on the server
Re: Missions on the server
faco_co69_fightingwithdraw
Map: Takistan
JIP: No
Scripts: F2 FA build, 2-7-0
Description: A Russian motorised platoon must fight their way out of Takistan against regular and guerilla infantry, and optionally recover or destroy an ambushed Scud-B.
Map: Takistan
JIP: No
Scripts: F2 FA build, 2-7-0
Description: A Russian motorised platoon must fight their way out of Takistan against regular and guerilla infantry, and optionally recover or destroy an ambushed Scud-B.
Re: Missions on the server
faco_adv100_the_colonels
Map: Takistan
JIP: No
Scripts: F2 FA build, 2-7-0
Description: Aziz and Azoz are dukeing it out again at Rasman. Who will win or who will get on the bus?
Map: Takistan
JIP: No
Scripts: F2 FA build, 2-7-0
Description: Aziz and Azoz are dukeing it out again at Rasman. Who will win or who will get on the bus?
Re: Missions on the server
faco_adv126_crash_site
Map: Chernarus
JIP: No
Scripts: F2 FA build, 2-7-0
Description: Symmetrical adversarial in which CDF and CHDKZ infantry clash to control the (randomly generated and placed) crash site of a C-130. The first to obtain what they are seeking and then extract back to base, or to inflict 90% casualties on their enemy, claims victory.
Map: Chernarus
JIP: No
Scripts: F2 FA build, 2-7-0
Description: Symmetrical adversarial in which CDF and CHDKZ infantry clash to control the (randomly generated and placed) crash site of a C-130. The first to obtain what they are seeking and then extract back to base, or to inflict 90% casualties on their enemy, claims victory.
Re: Missions on the server
Posting on behalf of comrade Black Mamba:
faco_co73_rolling_bohica_p2
Map: Chernarus
JIP: Yes
Scripts: F2 2-7-0, UPSMON, Custom stuff.
Description: A US platoon continues on an op to find evidence of russian involvement in the Chernarussian Insurgency. Although inspired by Wolf's Rolling Matryoshka, the title of this one doesn't make any sense. Also, no NVGs but a bright night, and no IFVs, but a Littlebird for CAS.
Note: This version picks up where we left off in the [Sun] 27 Jan 2013 (Keep on truckin') session. The Littlebird has been magically restored, or maybe it's a different Littlebird? Let's not ask too many questions.
faco_co73_rolling_bohica_p2
Map: Chernarus
JIP: Yes
Scripts: F2 2-7-0, UPSMON, Custom stuff.
Description: A US platoon continues on an op to find evidence of russian involvement in the Chernarussian Insurgency. Although inspired by Wolf's Rolling Matryoshka, the title of this one doesn't make any sense. Also, no NVGs but a bright night, and no IFVs, but a Littlebird for CAS.
Note: This version picks up where we left off in the [Sun] 27 Jan 2013 (Keep on truckin') session. The Littlebird has been magically restored, or maybe it's a different Littlebird? Let's not ask too many questions.
Re: Missions on the server
faco_ai115_roadside_II
Map: Takistan
JIP: No
Scripts: F2 CO Folk (v2-7-0) + custom
Description: Following the successful recovery of the trucks in Roadside, a Takistani Army mechanised platoon hunkers down in a village for the night. And is attacked. Made with comrade Wolfenswan's [F2] Mission stub - TK Motorized Platoon (COOP).
Map: Takistan
JIP: No
Scripts: F2 CO Folk (v2-7-0) + custom
Description: Following the successful recovery of the trucks in Roadside, a Takistani Army mechanised platoon hunkers down in a village for the night. And is attacked. Made with comrade Wolfenswan's [F2] Mission stub - TK Motorized Platoon (COOP).
Re: Missions on the server
faco_adv60_cholo_episode_2
Map: Zargabad
JIP: No
Scripts: F2 CO Folk (v2-7-0), and basic stuff for weapon load outs
Download: https://sites.google.com/site/zitronfil ... rgabad.pbo
Description: Cholo Episode 2: Aziz Rises. Adversarial mission that continues the epic story of the Zargbad gang that later became part of The Third International Fighting Brigade of Takistan in the name of Che Guevara. Three days after the the gang took over the precinct, PCP was running out, and we heard rumours about an impending attack by the UN peace keepers. Things where getting tense... The mission includes hostages, helicopters, and Aziz, what could possibly go wrong?
Edit:
V2 changes:
- Changing gang member appearances to rockers due to popular demand
- Changed one of the UN helos to MH-6J to make roof-top insertions easier
- Drastically reduced the ammo of the UH-1Y to 2 Hydras (it was meant to be for aerial surveillance with it's on-board optics, I couldn't get the observer for the AH-6X to work)
Map: Zargabad
JIP: No
Scripts: F2 CO Folk (v2-7-0), and basic stuff for weapon load outs
Download: https://sites.google.com/site/zitronfil ... rgabad.pbo
Description: Cholo Episode 2: Aziz Rises. Adversarial mission that continues the epic story of the Zargbad gang that later became part of The Third International Fighting Brigade of Takistan in the name of Che Guevara. Three days after the the gang took over the precinct, PCP was running out, and we heard rumours about an impending attack by the UN peace keepers. Things where getting tense... The mission includes hostages, helicopters, and Aziz, what could possibly go wrong?
Edit:
V2 changes:
- Changing gang member appearances to rockers due to popular demand
- Changed one of the UN helos to MH-6J to make roof-top insertions easier
- Drastically reduced the ammo of the UH-1Y to 2 Hydras (it was meant to be for aerial surveillance with it's on-board optics, I couldn't get the observer for the AH-6X to work)
Last edited by zitron on Sun Feb 17, 2013 4:31 pm, edited 1 time in total.
Re: Missions on the server
faco_adv107_clergyman
Map: Chernarus
JIP: No
Scripts: F2 FA build, 2-7-0
Description: The Russians are holding a priest and his family hostage at the Church in Mogilevka. NAPA have 30 minutes to assault the town and capture the church and hold it for 3 minutes. Added some fortifications (sandbags and wire) to give some added cover for OpFor defending it. Also widened the AO so OpFor can push over the ridge to the north. Weather/Time of day Parameters have also been added back in to allow host to mix things up if need be.
Map: Chernarus
JIP: No
Scripts: F2 FA build, 2-7-0
Description: The Russians are holding a priest and his family hostage at the Church in Mogilevka. NAPA have 30 minutes to assault the town and capture the church and hold it for 3 minutes. Added some fortifications (sandbags and wire) to give some added cover for OpFor defending it. Also widened the AO so OpFor can push over the ridge to the north. Weather/Time of day Parameters have also been added back in to allow host to mix things up if need be.
Re: Missions on the server
faco_adv86_CreepingCrumpets
Map: Chernarus
JIP: No
Scripts: F2 FA build, 2-7-0, some custom.
Description: A covert team of USMC Force Recon has moved into position to launch a stealth attack. Their objective is three cargo containers which hold the pieces of the 3rd International Fighting Brigade of Takistan in the Name of Che Guevara's ultimate Secret Weapon. The 3rd must patrol the town of Gvozdno (where distant relatives have granted them safe asylum) through the night to ensure the safety of their equipment, in order to secure a world Socialist Utopia. The starting positions of BLUFOR and the cargo containers are randomized each game, and BLUFOR is equipped with night operations gear. Time of day parameters have been left open for adjustment, in case the host wants to get a little crazy.
Map: Chernarus
JIP: No
Scripts: F2 FA build, 2-7-0, some custom.
Description: A covert team of USMC Force Recon has moved into position to launch a stealth attack. Their objective is three cargo containers which hold the pieces of the 3rd International Fighting Brigade of Takistan in the Name of Che Guevara's ultimate Secret Weapon. The 3rd must patrol the town of Gvozdno (where distant relatives have granted them safe asylum) through the night to ensure the safety of their equipment, in order to secure a world Socialist Utopia. The starting positions of BLUFOR and the cargo containers are randomized each game, and BLUFOR is equipped with night operations gear. Time of day parameters have been left open for adjustment, in case the host wants to get a little crazy.
Last edited by lazerdx on Sat Feb 16, 2013 10:40 am, edited 1 time in total.
faco_adv88_terminal_illness
faco_adv88_terminal_illness
Map: Chernarus
JIP: No
Scripts: F2 2-7-0, some personal custom scripts.
Description: USMC vs. ChDKZ adversarial covering with the north-western airfield on Chernarus and surrounds as the AO. USMC must defend multiple points around the airfield, while Chedaki forces must penetrate its defences and eliminate their targets. A small force of CDF lookouts will update Blufor's map with contact markers if they detect Opfor movements. Daytime mission with stormy weather in order to reduce engagement range and permit hit-and-run tactics by Opfor.
Map: Chernarus
JIP: No
Scripts: F2 2-7-0, some personal custom scripts.
Description: USMC vs. ChDKZ adversarial covering with the north-western airfield on Chernarus and surrounds as the AO. USMC must defend multiple points around the airfield, while Chedaki forces must penetrate its defences and eliminate their targets. A small force of CDF lookouts will update Blufor's map with contact markers if they detect Opfor movements. Daytime mission with stormy weather in order to reduce engagement range and permit hit-and-run tactics by Opfor.
Last edited by kalelovil on Tue Mar 05, 2013 11:59 am, edited 1 time in total.
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Re: faco_adv88_terminal_illness
faco_adv100_rising_scud_v1
Map: Chernarus
JIP: No
Scripts: F2 2-7-0, Shuko's random position finder, all kinds of custom stuff
Description: A fully dynamic corridor clash between the US and Takistani armies. Features dynamic player-count scaling choice of assets for the US Army, and a defensive position construction system for the Takis, as well as a randomly chosen (customizable in size) battlefield across Chernarus. And a SCUD launch. Or not.
Map: Chernarus
JIP: No
Scripts: F2 2-7-0, Shuko's random position finder, all kinds of custom stuff
Description: A fully dynamic corridor clash between the US and Takistani armies. Features dynamic player-count scaling choice of assets for the US Army, and a defensive position construction system for the Takis, as well as a randomly chosen (customizable in size) battlefield across Chernarus. And a SCUD launch. Or not.