Missions on the server
Re: Missions on the server
fkco_ai65_broney
Map: Takistan
JIP: No
Scripts: F2 OA Folk + custom (group teleport, visual effect)
Description: A Takistanti army platoon is airlifted in to sweep a green zone whilst a bronegruppa acts as the blocking element.
Note: Most players take roles on OPFOR, but up to 10 players slot as group leaders on Independent and command the AI forces. Group respawn is enabled but unused OPFOR slots will be disabled.
Map: Takistan
JIP: No
Scripts: F2 OA Folk + custom (group teleport, visual effect)
Description: A Takistanti army platoon is airlifted in to sweep a green zone whilst a bronegruppa acts as the blocking element.
Note: Most players take roles on OPFOR, but up to 10 players slot as group leaders on Independent and command the AI forces. Group respawn is enabled but unused OPFOR slots will be disabled.
- wolfenswan
- Posts: 1238
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_adv72_TwoDaysToRetirement_Vybor
Map: Chernarus
JIP: No
Scripts: F2 OA Folk
Description: A port of Fer's internecine to Chernarus. Police attack a gang fortified in Vybor. Players are armed with MPs, shotguns and smgs. It's playing in a smaller Area than the Berezino version. This version uses heavy Fog by default.
fkco_adv72_TwoDaysToRetirement_Berezino
Map: Chernarus
JIP: No
Scripts: F2 OA Folk
Description: A port of Fer's internecine to Chernarus. Police attack a gang fortified in Berezino. Players are armed with MPs, shotguns and smgs. It's playing in a bigger Area than the Vybor version. This version uses light Fog by default.
Map: Chernarus
JIP: No
Scripts: F2 OA Folk
Description: A port of Fer's internecine to Chernarus. Police attack a gang fortified in Vybor. Players are armed with MPs, shotguns and smgs. It's playing in a smaller Area than the Berezino version. This version uses heavy Fog by default.
fkco_adv72_TwoDaysToRetirement_Berezino
Map: Chernarus
JIP: No
Scripts: F2 OA Folk
Description: A port of Fer's internecine to Chernarus. Police attack a gang fortified in Berezino. Players are armed with MPs, shotguns and smgs. It's playing in a bigger Area than the Vybor version. This version uses light Fog by default.
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: Missions on the server
fkco_ai69_lion
Map: Takistan
JIP: No
Scripts: F2 OA Folk + custom (group teleport, visual effect)
Description: A Takistanti army platoon is airlifted in to clear a bowl-shaped valley whilst a bronegruppa acts as the supporting element. This is a mash-up of the missions Flask and Broney.
Note: Most players take roles on OPFOR, but up to 14 players slot as group leaders or tank crew on Independent and command the AI forces. Group respawn is enabled but unused OPFOR slots will be disabled. Gentleman's agreement that the Independent's tank crew should feature a human gunner.
Map: Takistan
JIP: No
Scripts: F2 OA Folk + custom (group teleport, visual effect)
Description: A Takistanti army platoon is airlifted in to clear a bowl-shaped valley whilst a bronegruppa acts as the supporting element. This is a mash-up of the missions Flask and Broney.
Note: Most players take roles on OPFOR, but up to 14 players slot as group leaders or tank crew on Independent and command the AI forces. Group respawn is enabled but unused OPFOR slots will be disabled. Gentleman's agreement that the Independent's tank crew should feature a human gunner.
Re: Missions on the server
fkco_co52_dash
Map: Shapur
JIP: Yes
Scripts: F2 OA Folk
Description: A British Army platoon riding in Jackals and Land Rovers speeds across the desert to the complex at Shapur in search of a missle launch vehicle. Army units and loyalist tribesmen provide added death. This is a re-mix of the mission Technicality.
Map: Shapur
JIP: Yes
Scripts: F2 OA Folk
Description: A British Army platoon riding in Jackals and Land Rovers speeds across the desert to the complex at Shapur in search of a missle launch vehicle. Army units and loyalist tribesmen provide added death. This is a re-mix of the mission Technicality.
Re: Missions on the server
fkco_co56_finale_XL
Map: Zargabad
JIP: No
Scripts: F2 OA Folk
Description: Yet another (expanded) edition of fkco_co10_finale. A small detachment of UN troops with AT weapons and a single BMP-2 join a platoon of poorly-armed militiamen, together mounting a desperate defence of a bridge on the main road into Zargabad's southern districts. There will be tanks. Actually, there are more tanks than in the original. And better. Also features a fireteam named Juliet.
Map: Zargabad
JIP: No
Scripts: F2 OA Folk
Description: Yet another (expanded) edition of fkco_co10_finale. A small detachment of UN troops with AT weapons and a single BMP-2 join a platoon of poorly-armed militiamen, together mounting a desperate defence of a bridge on the main road into Zargabad's southern districts. There will be tanks. Actually, there are more tanks than in the original. And better. Also features a fireteam named Juliet.
Re: Missions on the server
fkco_co60_rebound
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Blufor clears a valley, facing a large counter attack before hunting down aziz.
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Blufor clears a valley, facing a large counter attack before hunting down aziz.
- wolfenswan
- Posts: 1238
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_co77_RiverAssault_v1
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Housemaster's infamous meatgrinder updated to reflect the new Orbat.
Changes to attachments:
No more HAT.
Mortar group are now Artillery controlles in command of 4 AI mortars.
3 IFVS are now M113s (for Squad support)
1 IFV is a BTR-60 (for independent use)
1 T-34 has been added (for extra firepower against BMP-2s).
fkco_co65_BlackFolkDown_v1
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Blackmambas's mission updatedt reflect the new Orbat.
Changes:
Reduced number of civilians spawned by Alice to help with crashes. (might be a problem with UPSMON though).
All squads start directly in front of their potential transports.
Helicopters are now 3xBlack Hawk (for each squad), 1xLB (for a new Force Recon Team) and 1xAttack LB.
Additionally all Squads have 1 M2 HMMW, 1 HMMW and 1 MTVR each.
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Housemaster's infamous meatgrinder updated to reflect the new Orbat.
Changes to attachments:
No more HAT.
Mortar group are now Artillery controlles in command of 4 AI mortars.
3 IFVS are now M113s (for Squad support)
1 IFV is a BTR-60 (for independent use)
1 T-34 has been added (for extra firepower against BMP-2s).
fkco_co65_BlackFolkDown_v1
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Blackmambas's mission updatedt reflect the new Orbat.
Changes:
Reduced number of civilians spawned by Alice to help with crashes. (might be a problem with UPSMON though).
All squads start directly in front of their potential transports.
Helicopters are now 3xBlack Hawk (for each squad), 1xLB (for a new Force Recon Team) and 1xAttack LB.
Additionally all Squads have 1 M2 HMMW, 1 HMMW and 1 MTVR each.
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: Missions on the server
fkco_ai82_wideola
Map: Chernarus
JIP: Yes
Scripts: F2 OA Folk (v2-6-1) + custom
Description: A helibourne BAF platoon (Chinooks) with A-10 CAS is sent to locate and destroy 3 randomly-placed ChDKZ caches in a 2x2km patch of Chernarus; local militia are AI-only, but up to 80 ChDKZ troops can be inserted and controlled by 8 puppeteers. By default the mission happens at dawn (BAF slots have NVGs). Based the mission Cacheola. This mission has been tweaked since its first play-through (local militiamen no longer have sniper rifles).
Map: Chernarus
JIP: Yes
Scripts: F2 OA Folk (v2-6-1) + custom
Description: A helibourne BAF platoon (Chinooks) with A-10 CAS is sent to locate and destroy 3 randomly-placed ChDKZ caches in a 2x2km patch of Chernarus; local militia are AI-only, but up to 80 ChDKZ troops can be inserted and controlled by 8 puppeteers. By default the mission happens at dawn (BAF slots have NVGs). Based the mission Cacheola. This mission has been tweaked since its first play-through (local militiamen no longer have sniper rifles).
Re: Missions on the server
zz_adv_44_FoxHound
Map: Takistan
JIP: Yes
Scripts: mk4 template 0.32
Description: A Russian airmobile platoon (32 men, 6 helo crew) is tasked with finding and killing all rebels (6 men) in an marked zone where a Russian convoy got ambushed. The rebel's objective is to score at least 20% casualties on the incoming Russians. Once they achieve that they are allowed to move out of the ambush zone to escape to a safehouse which will be marked on the map for them.
The helo LZ, rebel spawn and safe house are all selected randomly, so it can be replayed. It was play tested on the previous Tactical Tuesday, and the common opinion was that it had to be made harder for the rebels, so I upped the default casualty rate to 20%.
Map: Takistan
JIP: Yes
Scripts: mk4 template 0.32
Description: A Russian airmobile platoon (32 men, 6 helo crew) is tasked with finding and killing all rebels (6 men) in an marked zone where a Russian convoy got ambushed. The rebel's objective is to score at least 20% casualties on the incoming Russians. Once they achieve that they are allowed to move out of the ambush zone to escape to a safehouse which will be marked on the map for them.
The helo LZ, rebel spawn and safe house are all selected randomly, so it can be replayed. It was play tested on the previous Tactical Tuesday, and the common opinion was that it had to be made harder for the rebels, so I upped the default casualty rate to 20%.
Last edited by mike on Sun Sep 09, 2012 3:48 pm, edited 1 time in total.
Re: Missions on the server
fkco_adv72_westside
Map: Zargabad
JIP: No
Scripts: F2 OA Folk (v2-6-1) + custom
Description: A different twist on the classic Folk mission, Cholo, with two UN-staffed police stations under attack from corrupt American troops. The defenders have pistols, shotguns and a few basic M16s - but no night vision. The attackers benefit from night vision, but carry only silenced pistols and a few MP5SDs. No heavier weapons or grenades are available. Different music, same 80s feel.
Map: Zargabad
JIP: No
Scripts: F2 OA Folk (v2-6-1) + custom
Description: A different twist on the classic Folk mission, Cholo, with two UN-staffed police stations under attack from corrupt American troops. The defenders have pistols, shotguns and a few basic M16s - but no night vision. The attackers benefit from night vision, but carry only silenced pistols and a few MP5SDs. No heavier weapons or grenades are available. Different music, same 80s feel.