Missions on the server
Re: Missions on the server
fkco_co58_arrival_SE
Map: Takistan
JIP: No
Scripts: F2 OA Folk
Description: During the early hours of the invasion of Takistan, a reinforced BLUFOR platoon with SOV HMMWVs makes a night landing at the southern airfield in C-130s, then proceeds to secure the surrounding area. A single Apache provides top cover. SE version has more slots and uses the new ORBAT from F2 v2-6-1.
fkoa_co56_moonless
Map: Takistan
JIP: No
Scripts: F2 OA Folk + custom
Description: Group 17 (Takistani Army) is mounting a night raid against enemy AAA and logistics assets in the border stronghold of Mulladost, but the plan has gone awry. Sniper Team 1 (already in position) has spotted a large column of militants heading into the pass which we are using for our approach. This is a night mission: FN FALs are equipped with AN/PVS-4 night sights, and there are limited supplies of NVGs. SE version has more slots and uses the new ORBAT from F2 v2-6-1.
Map: Takistan
JIP: No
Scripts: F2 OA Folk
Description: During the early hours of the invasion of Takistan, a reinforced BLUFOR platoon with SOV HMMWVs makes a night landing at the southern airfield in C-130s, then proceeds to secure the surrounding area. A single Apache provides top cover. SE version has more slots and uses the new ORBAT from F2 v2-6-1.
fkoa_co56_moonless
Map: Takistan
JIP: No
Scripts: F2 OA Folk + custom
Description: Group 17 (Takistani Army) is mounting a night raid against enemy AAA and logistics assets in the border stronghold of Mulladost, but the plan has gone awry. Sniper Team 1 (already in position) has spotted a large column of militants heading into the pass which we are using for our approach. This is a night mission: FN FALs are equipped with AN/PVS-4 night sights, and there are limited supplies of NVGs. SE version has more slots and uses the new ORBAT from F2 v2-6-1.
Re: Missions on the server
fkco_co64_roundabout_se
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Takistani guerrillas attempt to take back Charsu basin from Russian forces by destroying their MG nests and seizing Shamali. Converted to current ORBAT, up-slotted (54+10 JIP), increased challenge.
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Takistani guerrillas attempt to take back Charsu basin from Russian forces by destroying their MG nests and seizing Shamali. Converted to current ORBAT, up-slotted (54+10 JIP), increased challenge.
Donuts don't wear alligator shoes.
- wolfenswan
- Posts: 1238
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_adv64_lightsout
Map: Chernarus
JIP: No
Scripts: F2 - 2-7-0 dev
Description: A small Spetsnatz unit tries to infiltrate Electro and destroy a BMP2-HQ. The local CDF platoon lack nightvision but they have searchlights, gl rifle flares and trip flares at their disposal.
fkco_co64_Ashore
Map: Chernarus
JIP: No
Scripts: F2 - 2-7-0 dev + UPSMON, murkspawn and smaller scripts
Description: A USMC platoon is inserted by boat to rid Chernogorsk of CHDKZ insurgents.
Map: Chernarus
JIP: No
Scripts: F2 - 2-7-0 dev
Description: A small Spetsnatz unit tries to infiltrate Electro and destroy a BMP2-HQ. The local CDF platoon lack nightvision but they have searchlights, gl rifle flares and trip flares at their disposal.
fkco_co64_Ashore
Map: Chernarus
JIP: No
Scripts: F2 - 2-7-0 dev + UPSMON, murkspawn and smaller scripts
Description: A USMC platoon is inserted by boat to rid Chernogorsk of CHDKZ insurgents.
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
- Ferrard Carson
- Posts: 565
- Joined: Sun Aug 12, 2012 6:08 am
Re: Missions on the server
fkco_adv100_Khalid_Pass
Map: Zargabad
JIP: No
Scripts: F2 - 2-7-0 dev (accessed 3rd Nov 2012)
Description: On a dimly lit Takistani night, two motorized Russian and Takistani patrols simultaneously attempt to secure a UN Mi-17, crashed in a famous old battleground. Two hills to either side of the eponymous pass dominate the landscape while the mountain pass itself is clogged with the detritus of the South Ussetia War. Most cover is waist-high only apart from the abandoned outposts, so the advantage will go to whoever fires and maneuvers the best.
Casualty cap at 80%. If received well, this will become the first mission in a moderately dynamic TvT "campaign."
~ Ferrard
Map: Zargabad
JIP: No
Scripts: F2 - 2-7-0 dev (accessed 3rd Nov 2012)
Description: On a dimly lit Takistani night, two motorized Russian and Takistani patrols simultaneously attempt to secure a UN Mi-17, crashed in a famous old battleground. Two hills to either side of the eponymous pass dominate the landscape while the mountain pass itself is clogged with the detritus of the South Ussetia War. Most cover is waist-high only apart from the abandoned outposts, so the advantage will go to whoever fires and maneuvers the best.
Casualty cap at 80%. If received well, this will become the first mission in a moderately dynamic TvT "campaign."

"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."
- wolfenswan
- Posts: 1238
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_adv100_swept_se
Map: Takistan
JIP: No
Scripts: F2 - 2-7-0 dev
Description: An update of the FOLK classic made by Fer, this one includes the 2-7-0 updates (tweaks, loadouts and ACRE component) and a single optional attachment for each side (HMG for TK Gue, MMG for TK Army).
Map: Takistan
JIP: No
Scripts: F2 - 2-7-0 dev
Description: An update of the FOLK classic made by Fer, this one includes the 2-7-0 updates (tweaks, loadouts and ACRE component) and a single optional attachment for each side (HMG for TK Gue, MMG for TK Army).
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: Missions on the server
fkco_adv120_river_dispute
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk (v2-6-1)
Description: A US Army Platoon, with a variety of formidable attachments to choose from, attempts to destroy some artillery emplacements defended by well-fortified Takistani Army units. Recommended to have human Opfor FTLs acting as puppeteers for ai fireteams, and give Blufor a considerable numbers or firepower advantage.
Inspired by Housemaster and Wolfenswan's River Assault mission.
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk (v2-6-1)
Description: A US Army Platoon, with a variety of formidable attachments to choose from, attempts to destroy some artillery emplacements defended by well-fortified Takistani Army units. Recommended to have human Opfor FTLs acting as puppeteers for ai fireteams, and give Blufor a considerable numbers or firepower advantage.
Inspired by Housemaster and Wolfenswan's River Assault mission.
Re: Missions on the server
fkco_adv64_defenceindepth
Map: Chernarus
JIP: Yes
Scripts: F2 OA Folk (v2-6-1) + custom
Description: Adversarial infantry mission with MMGs the only possible attachments.
Well-armed US soldiers try to eliminate less well-armed guerilla forces occupying Devil's Castle.
Opfor are lacking NVGs, but have searchlights, and Blufor are liable to be surprised by some explosives and flares (but none on the roads).
Map: Chernarus
JIP: Yes
Scripts: F2 OA Folk (v2-6-1) + custom
Description: Adversarial infantry mission with MMGs the only possible attachments.
Well-armed US soldiers try to eliminate less well-armed guerilla forces occupying Devil's Castle.
Opfor are lacking NVGs, but have searchlights, and Blufor are liable to be surprised by some explosives and flares (but none on the roads).
Last edited by kalelovil on Sun Nov 18, 2012 4:49 pm, edited 1 time in total.
Re: Missions on the server
fkco_adv69_police_rescue
Map: Zargabad
JIP: No
Scripts: F2 OA Folk (v2-6-1) + custom
Description: Adversarial mission in which US Blufor attempt to rescue some Independent policemen hiding somewhere (randomly determined) within the ruins of Zargabad, while Takistani Militia Opfor try to find and kill the policemen first.
Map: Zargabad
JIP: No
Scripts: F2 OA Folk (v2-6-1) + custom
Description: Adversarial mission in which US Blufor attempt to rescue some Independent policemen hiding somewhere (randomly determined) within the ruins of Zargabad, while Takistani Militia Opfor try to find and kill the policemen first.
- StrangLove
- Posts: 77
- Joined: Sun May 15, 2011 9:18 pm
Re: Missions on the server
fkco_adv76_Zigzag_v1
Map: Chernarus
JIP: No
Scripts: F2 OA Folk 2-6-1
Description: Takistani platoon assaults UN village uphill - a platoon aside, defender with HMG and attacker with MMG.
fkco_adv76_Dolina_dash_v1
Map: Chernarus
JIP: No
Scripts: F2 OA Folk G-hub Master
Description: UN platoon assaults Taki factory at night - a platoon aside, defender with HMG and attacker with MMG.
Map: Chernarus
JIP: No
Scripts: F2 OA Folk 2-6-1
Description: Takistani platoon assaults UN village uphill - a platoon aside, defender with HMG and attacker with MMG.
fkco_adv76_Dolina_dash_v1
Map: Chernarus
JIP: No
Scripts: F2 OA Folk G-hub Master
Description: UN platoon assaults Taki factory at night - a platoon aside, defender with HMG and attacker with MMG.
- wolfenswan
- Posts: 1238
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_co56_feruzablues
Map: Takistan
JIP: No
Scripts: F2 OA Folk 2-7-0, UPSMON, Garrison Script, some misc. scripts
Description:
US forces assault Feruz Abad and the neighboring mine. The UN forces have been removed and replaced with a Stryker Mk19 (disabled thermals). It's ill-advised to attack straight over the hill and recommend to go over the eastern or western hamlets.
Map: Takistan
JIP: No
Scripts: F2 OA Folk 2-7-0, UPSMON, Garrison Script, some misc. scripts
Description:
US forces assault Feruz Abad and the neighboring mine. The UN forces have been removed and replaced with a Stryker Mk19 (disabled thermals). It's ill-advised to attack straight over the hill and recommend to go over the eastern or western hamlets.
My ARMA3 Missions - to download select a branch and pick "Download ZIP".