Post
by Black Mamba » Thu Feb 21, 2013 11:51 am
To follow on what I just wrote in the last AAR, cause this might actually be the place to do it.
The use of thermals in CAS definitely makes them OP. Those random bleeps you said you were engaging, Macaco, were basically the only infantry between bravo and its objective (the only contact report I made during into the Sea, Toppo started to make the squad move to deal with them, only to see them annihilated by 30mm fire a few seconds later).
So the fixed Wing might generally be a better solution. Seeing that missiles are also kinda OP (oh here's a tank, CAS come in, look, there's no tank anymore), here is one way that I can think of:
- A fast mover (depending on how crucial CAS is to the mission, you can choose between A10, frogfoot, Harrier, F35)
- No missiles
- Laser Designated Bombs (makes for a really nice coordination between the pilot and the FAC)
- Cannon (and why not Hydras, depending on the mission), with a rule: the pilot is only authorized to engage targets marked with red smoke.
- Of course, an adapted load-out that gives every element leader, the FAC, red 203s. The rest of the people only get white (or green) smoke, to avoid confusion. The FAC gets a SOFLAM, and is probably added to the HQ.
- Add to that, the pilot is authorized to use rockets or cannon on Armored targets.
- A few AAA or SAM threats, not to be overwhelming. SAM should only be added when the aircraft has a working missile warning system, I think, but then two or three Stinger/Strela/Igla teams on the AO will put enough pressure on the pilot so that he just doesn't stay around to grind when he's not called. What I like with SAMs is they're not, as a mission maker, a big problem. AAA, in Arma, will regularly engage ground targets and wipe out fireteams, making it an important element you need to be very careful with.
- As much as I love combined arms, if the mission is to include CAS, any vehicle on the ground shouldn't have anything above an HMG. Between the power of CAS and the mid-long-range engagement of IFVs, the infantry gets to watch a lot of fireworks, but doesn't do much (a Tank with AP rounds only could be in there, though).
Although all of this might be a working mix, I think, this is strictly for a 'Into the Sea' mission type (Daytime, infantry-focused assault with a reasonable amount of enemy). Also, keep in mind, this is based on my personal way of enjoying arma. As an infantry dude, I like to be put under pressure, shot at, forced to stay in cover and such. Rolling in heavy and blasting my way through the country is not really fun to me, but it can be, and most definitely is, different for other people.
Night time should be able to work on the same parameters, although red smoke can't be seen, really. At which point, the methods to designate targets to CAS can be Strobes (I'd need to do some testing on this, to see how far you can see them from), or flares (but then again, the color rendering of flares in arma is, well, special, at best). Maybe just the laser Designator, as the red point can be seen, but the FTLs ans SLs loose their ability to designate targets (unless you give everyone SOFLAMs).
Obviously, other types of mission can be approached a lot differently. No man behind, for example, was built to have a retriction-less Apache, because without its covering power, you're likely to not ever land a chopper on the target area. The fact is, the amount of infantry converging on friendlies is so overwhelming, having the Apache take care of vehicles and covering some parts of the woods shouldn't be a problem.
As a side note: Helicopters are cool, no doubt about it. The Cobra, minus the TI, could also be interesting as CAS. It's really more fragile, and any BMP will bring it down in no time. In which case, I think it can be used with the exact same parameters I described earlier for Fixed Wings aircraft, the difference being it can also be used as a very good recon tool.
I hope this is the kind of feedback you wanted in this thread. If not, I'm sorry. As a mission maker, my workflow is as follow: I usually build mission around one single concept. The first thing I'll do, is implement that concept (usually scripts, on my end, but it can be loadouts, ORBAT, whatever). The location, scenario, briefing will come a lot later, when I'm sure the concept itself is not flawed (as far as I can see), and are just some kind of package around that concept.
These would be the basics of what I'd do if I was to make a mission using CAS.