Post
by Black Mamba » Mon Jun 24, 2013 7:14 pm
A little tip to adjust the statics:
What I do is I use a radio trigger, on Act: CopyToClipboard str(getPosATL player);
I use a civilian dude with in init: OnMapSingleClick "player setPos _pos";
I open a notepad document.
I use the teleporting to move around the locations, place myself where I want the static to be, execute the radio trigger, paste the result in the notepad (with some intel regarding which type of static I want and what bearing it should watch).
When I'm finished, I get back to the editor, spawn a static weapon with: this setPosATL ;
I copy-paste it a number of times.
Then I just copy/paste the positions from the notepad into the init lines of the units, adjust the bearings, and change the type of unit if needed.
This helps putting some attention to details without getting too cumbersome, plus you can obtain some really sadistic/sneaky emplacements.
Anyway, regarding the mission, I had a good time going through it, although I think we didn't die enough. Then again, the playercount was quite high, and we might not be as effective every time. I'd love to see some more MGs to pin us down a tad more when landing, although I tried that and it's a bitch to balance: you need to have them not shoot the boats too much, those RHIBs are deathtraps. Dying even before the mission has really started might not be fun.
Maybe a sniper team or two to mess with our advance. Or maybe even a larger counter attack.
(By the way, this is from Bravo Squad's point of view. We had quite an easy time, but it might have been different for the other comrades)