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ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Tue Oct 15, 2013 7:31 pm
by wolfenswan
A collection of clientside addons used by FA players.

NOTE: We are currently whitelisting addons on the server. All addons listed here are accepted.

If you're looking for a convenient way to launch ArmA 3 with Addons check out Head's ARMA Launcher.
Non-arma

Re: ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Sat Oct 19, 2013 6:36 pm
by Terminal Boy
Many thanks for this!

All my mods apart from ST_HUD were out of date..

Re: ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Sun Oct 20, 2013 11:09 pm
by Stoner
I suggest adding this mod. It was not available in ArmA 2. This mod allows the player to adjust the force, i.e. distance, that a grenade is thrown. Requires CBA.

Extended Grenades

Re: ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Sun Oct 20, 2013 11:36 pm
by wolfenswan
Stoner wrote:I suggest adding this mod. It was not available in ArmA 2. This mod allows the player to adjust the force, i.e. distance, that a grenade is thrown. Requires CBA.

Extended Grenades
As in ArmA 2 it's not encouraged to use mods that change the gameplay client-side and would give you an advantage over other players in adversarials (such as instant view distance or ST bunnyhop).

Re: ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Mon Oct 21, 2013 4:59 pm
by Terminal Boy
I had a very unexpected problem with the Digital Compass Display mod in last night's A3 session…

Every time I pressed the K key, the "hint" style digital compass appeared and showed the correct bearing; the problem was that the game audio suddenly popped and crackled like a de-tuned AM radio until I hit the K key again.

Arse.. Looks like I DL'd and installed the V2 which has had this issue reported instead of the V3 which doesn't.

Re: ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Mon Oct 21, 2013 6:00 pm
by wolfenswan
I've tweaked the DC addon to be tied to whatever your compass key is and be a bit more responsive, just put it in the corresponding addons folder.

Instead of a toggle it just appears when you bring up the compass and disappears once you depress the compass key.

Re: ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Tue Oct 22, 2013 7:21 am
by Terminal Boy
Works like a charm, cheers!

Re: ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Fri Oct 25, 2013 1:01 pm
by tired hippo
I get an error message saying the add-ons aren't signed by a key that's accepted by the Folk ARPS server when I try to log on. It works fine on the mission testing server.

Any idea what's going wrong?

Re: ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Fri Oct 25, 2013 1:06 pm
by Black Mamba
The gaming server has a whitelist of addons, namely CBA and ST_hud only. Trying to connect with any other addon should kick you.

Re: ArmA 3 Client-side addons for the Folk ARPS sessions

Posted: Fri Oct 25, 2013 1:20 pm
by harakka
Edited the first post to reflect the whitelist.