Commander's Critique
Posted: Wed Sep 26, 2012 3:10 am
Disclaimer
I don't care for mil-sperg - the fail is just as hilarious as the win is awesome. But I do like learning things. I don't plan on critiquing other people's plans, just my own, because when I screw up, I wanna learn from it. And if you want to learn from it, then sit down and listen to my tale!
End Disclaimer
So... I had my first (and second) official platoon commands today. The first one (Unreachable) went terribly, but we succeeded in spite of my complete misread of the map. The second (Internecine) was a fantastic success because our fire teams liked to coordinate, and only nearly fell apart because I decided to clear a compound all by my lonesome.
Pull up a map of Chernarus. Heck, use a DayZ map if you want, they're nice and simple for plebians to use! Focus on the Northeastern Airfield. What's the commanding geographical feature in the area? If you said Hill 211, aka "Hill Olsha," then you'd probably be correct. How far is it from our target, the hangers? Nearly a klick. Probably beyond effective range of anything we might be carrying short of the sniper team.
The infantry, meanwhile, were tasked with approaching the airfield from the north, where two fingers of forest reach out and provide decent cover and concealment to within 200 meters of the airstrip. My plan was to have Alpha / Bravo and Charlie / Delta alternatively bound out of the trees, across the plains, and down the hill into the airfield.
I'm sure you have questions, and the first answer is, "Yes, I completely mis-read the map." The second answer is, "Yes, I brazenly broke the first rule of combat by diluting my forces beyond their ability to provide mutual support, opening them up to the very real possibility of defeat-in-detail."
What happened instead of a steady advance on the airfield with heavy cover fire singing their song from our East, was that our infantry waltzed through the forest and up by defilade to, basically, the edge of the airstrip. With two shilkas on the top side. In other words, I had my men in close contact with enemy armor and infantry within 50 meters, and no cover besides the gentle slope of the hill and the occasional blade of grass. My fire teams couldn't provide mutual support, and my support element was far out of effective range. Worse, my support element had attracted massive amounts of hostile attention, and was under concerted assault, with my infantry far out of position to support. Charlie, through individual initiative, was able to jockey left far enough to take some heat off of Bodge and his alphabet soup, but the support element was cut up far more than they should have been. I honestly thought they were all going to die.
Thankfully, my FTLs had good individual initiative, especially after I stopped coordinating their actions
Alpha made a daring dash across the runway, permitting a Bravo dude to get in an AT shot on the western shilka while they were distracted. Delta was able to take out the last shilka while Charlie linked back up with the remnants of our support element, and we managed to swarm all over the airfield, despite some friendly-fire. What's funny is that in a way, my plan worked perfectly... if my plan had been to draw the enemy away from the airfield to let us overwhelm the remaining defenders, destroy the choppers, and then dash off to the other side. Which it totally was(n't).
So, two lessons to take away from my derpitude:
1) Read the map correctly. D'oh.
2) Don't split your forces. Make sure that all your units are within about 400 meters of another one of your units so they can support one another.
We still succeeded though, 'cuz we're flippin' awesome
~ Ferrard
I don't care for mil-sperg - the fail is just as hilarious as the win is awesome. But I do like learning things. I don't plan on critiquing other people's plans, just my own, because when I screw up, I wanna learn from it. And if you want to learn from it, then sit down and listen to my tale!
End Disclaimer
So... I had my first (and second) official platoon commands today. The first one (Unreachable) went terribly, but we succeeded in spite of my complete misread of the map. The second (Internecine) was a fantastic success because our fire teams liked to coordinate, and only nearly fell apart because I decided to clear a compound all by my lonesome.
Pull up a map of Chernarus. Heck, use a DayZ map if you want, they're nice and simple for plebians to use! Focus on the Northeastern Airfield. What's the commanding geographical feature in the area? If you said Hill 211, aka "Hill Olsha," then you'd probably be correct. How far is it from our target, the hangers? Nearly a klick. Probably beyond effective range of anything we might be carrying short of the sniper team.
The infantry, meanwhile, were tasked with approaching the airfield from the north, where two fingers of forest reach out and provide decent cover and concealment to within 200 meters of the airstrip. My plan was to have Alpha / Bravo and Charlie / Delta alternatively bound out of the trees, across the plains, and down the hill into the airfield.
I'm sure you have questions, and the first answer is, "Yes, I completely mis-read the map." The second answer is, "Yes, I brazenly broke the first rule of combat by diluting my forces beyond their ability to provide mutual support, opening them up to the very real possibility of defeat-in-detail."
What happened instead of a steady advance on the airfield with heavy cover fire singing their song from our East, was that our infantry waltzed through the forest and up by defilade to, basically, the edge of the airstrip. With two shilkas on the top side. In other words, I had my men in close contact with enemy armor and infantry within 50 meters, and no cover besides the gentle slope of the hill and the occasional blade of grass. My fire teams couldn't provide mutual support, and my support element was far out of effective range. Worse, my support element had attracted massive amounts of hostile attention, and was under concerted assault, with my infantry far out of position to support. Charlie, through individual initiative, was able to jockey left far enough to take some heat off of Bodge and his alphabet soup, but the support element was cut up far more than they should have been. I honestly thought they were all going to die.
Thankfully, my FTLs had good individual initiative, especially after I stopped coordinating their actions

So, two lessons to take away from my derpitude:
1) Read the map correctly. D'oh.
2) Don't split your forces. Make sure that all your units are within about 400 meters of another one of your units so they can support one another.
We still succeeded though, 'cuz we're flippin' awesome

~ Ferrard