
Distance is in Meters and it applies to all grenade launchers that I tested. M16, M4, AK, M32 etc etc. The iron sight values only apply to the M16 obviously.
Does that work with all the launchers? Might have to give it a try.Black Mamba wrote:On the other hand, if you really want to stop messing around with unsuitable sights, you could use this.
That guide doesn't have the main crosshair ranges which was what I was really concerned with. Regarding the AT addon, I already have that. It has saved me from embracing myself with an RPG many a time.harakka wrote:Our comrades at the CiA warfighting laboratories have already research the subject extensively, here are the results. The enlarged images work if you remove the extra slash at the end of URL. There's also an AT sights guide done by the same gentleman, carefully wrapped into an addon for your in-game reference needs by Mike.
Good point, noted.Macaco wrote:That guide doesn't have the main crosshair ranges which was what I was really concerned with.
With all grenade launchers, yes. I use it all the time, it's really useful.Macaco wrote:Does that work with all the launchers? Might have to give it a try.
Both sides have it in the standard loadouts, and a good mission maker will account for it if the mission is asymmetrical - it's a question of how effectively people employ their UGL's. Hopefully this guide helps; everyone's got access to the forums, everyone's got access to the editor, and I'm actually in the process of making a "firing range" map that we can toss on the server for multiplayer range practice. Also, if people don't bunch up, then suddenly it's not as effective as you'd thinkCuddlefish wrote:Just gave it a spin in the editor - with accurate range data so easy to come by (just hit space, after all) it's extremely effective. I was getting first time hits on my helpful AI fire-team targets, usually causing a near wipe of the fire-team with the capability to follow up rapidly as needed. On the one hand it's beautiful to see the grenade launcher being as vicious as it should be, but I'm a bit concerned as to its fairness in adversarial missions given the massive increase in effectiveness it can provide.
I'm glad it worked for you. For what it's worth range data on buildings isn't perfectly accurate. it tells you the distance to that "unit" which means the exact center of it, not the wall you are aiming at. I got all the ranges with an in game rangefinder.Cuddlefish wrote:with accurate range data so easy to come by (just hit space, after all)