Need to know: Mod Saturdays
Posted: Sun Dec 09, 2012 4:56 pm
What are Mod Saturdays?
Mod Saturdays are about playing various mods for Arma 2 in a relaxed, organized and a fun way. Everyone is welcome to join and we accept players with any kind of experience.
When is the session?
Every Saturday at 19:30 BST
How can I find you guys?
We play on the FA mod server called "sMODGASBORD" (Filter by ARPS) and use the FA community TS3 VOIP server.
What version do I need? Do I need mods?
Use the latest ARMA 2: Combined Operations version, currently it is 1.62. Yes you will need mods, each month we will have a poll which determines which we are going to play.
Can you tell me more about voting?
Sure,the whole system is divided in 3 phases:
Can I use Six Updater?
Of course you can, but be aware some mods might not be available in Six Updater.
What can I expect?
We have a particular approach to playing missions that ensures enough organization to have a good gaming experience, but not too too much to get bogged down by complex communication, ranks or micromanagement. Our approach isn't about emulating real-world military organizations or operations, but enjoying a game where tactics and teamwork reign supreme. The missions cover the entire ArmA 2 spectrum: all sides, all islands, all gear and all degrees of death (revive, respawn and permadeath) make an appearance. Most missions are designed for 20-30 players, and most slots are standard infantry with occasional transport pilots, special weapon teams and vehicle crews thrown in.
What is a mod session like?
One of the players volunteers as the commander (CO), and the rest are divided into fireteams of about three to six people. Every fireteam has a fireteam leader (FTL). Special weapon teams and vehicle crews are treated similar to fireteams. Anyone can volunteer for both CO and FTL roles. During the briefing the commander lays out a plan for the fireteam leaders to carry out, and presents it to the other players. After a round of questions the mission starts. During the mission, players stick to their fireteams and carry out their FTL's orders. Players communicate mostly within their own fireteam using the in-game voice function (VON), or TS3 if the fireteams have been split to separate TS3 channels. FTLs relay important information to other FTLs and the commander as they see fit. Keeping the main communication channels clear makes sure important information gets through and helps the commander and fireteams coordinate their efforts.
How can I help ensure a smooth ride and maximize the time we can all spend actually playing the game?
Feel free to ask anything in this thread or contact me personally.
Any useful links?
Getting started with TeamSpeak 3 (for ArmA 2)
Mod Saturdays are about playing various mods for Arma 2 in a relaxed, organized and a fun way. Everyone is welcome to join and we accept players with any kind of experience.
When is the session?
Every Saturday at 19:30 BST
How can I find you guys?
We play on the FA mod server called "sMODGASBORD" (Filter by ARPS) and use the FA community TS3 VOIP server.
What version do I need? Do I need mods?
Use the latest ARMA 2: Combined Operations version, currently it is 1.62. Yes you will need mods, each month we will have a poll which determines which we are going to play.
Can you tell me more about voting?
Sure,the whole system is divided in 3 phases:
- 1st phase: Voting - Let's say that a vote is posted on 18th Dec the duration of the voting phase is one week so on 24th Dec the poll will close.
- 2nd phase: Build-up - This phase starts after the poll is closed, so 25th Dec and will last until 31st Dec when the new mod will be played. During this phase it will be announced which mod we will play and it gives time for players to prepare for the session and for mission makers to make new missions.
- 3rd phase: Mod month - During this phase a specific mod will be played for 4 weeks (sessions). To ensure uninterrupted flow of playing, phase 1 and 2 will take place in accordingly 3rd and 4th week of the mod month. This phase lasts from 1st Jan to 22nd Jan.
Can I use Six Updater?
Of course you can, but be aware some mods might not be available in Six Updater.
What can I expect?
We have a particular approach to playing missions that ensures enough organization to have a good gaming experience, but not too too much to get bogged down by complex communication, ranks or micromanagement. Our approach isn't about emulating real-world military organizations or operations, but enjoying a game where tactics and teamwork reign supreme. The missions cover the entire ArmA 2 spectrum: all sides, all islands, all gear and all degrees of death (revive, respawn and permadeath) make an appearance. Most missions are designed for 20-30 players, and most slots are standard infantry with occasional transport pilots, special weapon teams and vehicle crews thrown in.
What is a mod session like?
One of the players volunteers as the commander (CO), and the rest are divided into fireteams of about three to six people. Every fireteam has a fireteam leader (FTL). Special weapon teams and vehicle crews are treated similar to fireteams. Anyone can volunteer for both CO and FTL roles. During the briefing the commander lays out a plan for the fireteam leaders to carry out, and presents it to the other players. After a round of questions the mission starts. During the mission, players stick to their fireteams and carry out their FTL's orders. Players communicate mostly within their own fireteam using the in-game voice function (VON), or TS3 if the fireteams have been split to separate TS3 channels. FTLs relay important information to other FTLs and the commander as they see fit. Keeping the main communication channels clear makes sure important information gets through and helps the commander and fireteams coordinate their efforts.
How can I help ensure a smooth ride and maximize the time we can all spend actually playing the game?
- Listen to the host who is running the session. He is there to make sure everyone can enjoy the game.
- Connect to the TS3 server and join the ARMA2 channel in time. We prefer you to have a microphone.
- Once you're in the in-game slotting screen, click on your name on the left-hand side to de-slot. This will speed up the slotting process.
- Keep unnecessary smalltalk for a time when nothing else is going on. This way we can get the slotting and planning phases done with no time wasted.
- Don't hog the leadership and special weapon slots. This way everyone, including new players has the chance to experience all aspects of the game.
Feel free to ask anything in this thread or contact me personally.
Any useful links?
Getting started with TeamSpeak 3 (for ArmA 2)