Page 1 of 2
Current 'Mod Saturday' Mod: No Session this Week
Posted: Sat Jan 05, 2013 9:42 am
by kalelovil
(This post will be updated to reflect the current mod the sessions are using.)
No session for this week.
Re: Current 'Mod Saturday' Mod: Hell in the Pacific 0.5
Posted: Tue Jan 22, 2013 10:21 am
by daf
Update with the mod for the 27th of January session.
Re: Current 'Mod Saturday' Mod: Invasion 1944 2.64
Posted: Sun Jan 27, 2013 4:19 pm
by kalelovil
Update for week of 3 February session.
Re: Current 'Mod Saturday' Mod: Invasion 1944 2.64
Posted: Sat Feb 02, 2013 11:49 am
by tired hippo
Haven't played Invasion 44 in a while. How can I check which version mine is?
Re: Current 'Mod Saturday' Mod: Invasion 1944 2.64
Posted: Sat Feb 02, 2013 1:24 pm
by Anvilfolk
Hi!
I've been using Play withSIX and it's been working like a charm for getting these things up to date! It's got the latest updates on major mods and all that

Re: Current 'Mod Saturday' Mod: None; base game
Posted: Tue Feb 19, 2013 1:08 pm
by daf
Due to our regular mods having issues could i be bold enough to suggest we give ACRE a try with the base game?
Re: Current 'Mod Saturday' Mod: None; base game
Posted: Tue Feb 19, 2013 1:24 pm
by Anvilfolk
Either that or join ACE/ACRE night with mod nights? They've been fading out a tad.
But I don't know, I think there might be some people in mod nights that don't fancy ACRE. Whatever works for everyone else works for me

Re: Current 'Mod Saturday' Mod: None; base game
Posted: Wed Feb 20, 2013 7:21 am
by Cuddlefish
I'd enjoy taking a swing at ACRE, given all the good things I've heard about it.
Re: Current 'Mod Saturday' Mod: i44 v2.64
Posted: Wed Feb 27, 2013 12:50 am
by daf
We are now on the same time as the Official ArmA3 session

Re: Current 'Mod Saturday' Mod: i44 v2.64
Posted: Wed Feb 27, 2013 10:38 am
by Wilson
Could class ArmA 3 Alpha as a mod I guess :p