Dynamic Universal War System - A Campaign

Where Party-approved discussion of ArmA 3 used to happen
Aqarius
Posts: 296
Joined: Tue Jul 31, 2012 9:28 am
Location: Hobbiton, The Shire

Re: Dynamic Universal War System - A Campaign

Post by Aqarius » Sat Feb 08, 2014 4:11 pm

What happens with persistent squads if someone bails/skips?

Otherwise sounds cool.
[/allegedly]

slawterer
Posts: 8
Joined: Sun Apr 28, 2013 2:34 pm

Re: Dynamic Universal War System - A Campaign

Post by slawterer » Sun Feb 09, 2014 1:30 am

This sounds fun, I'd be up for it.

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Nothun
Posts: 34
Joined: Wed May 01, 2013 9:15 pm
Location: Germany

Re: Dynamic Universal War System - A Campaign

Post by Nothun » Sun Feb 09, 2014 10:52 am

I hear you Penney,

I would love to join, when I can. But I'm not able to join every session.

Here's what I don't get: if I'm not able to attend the session, am I able to join the next? Is my character somehow saved as an A.I. when I'm not taking part in a session?
Basically, do I have to attend every session to keep my character in it?

Also: if one of us dies, is he a goner and can't participate in further missions, or do we get "reinforcements"?
"We all make mistakes, just none as grave as yours" -Spitnam after a Blue on Blue

http://steamcommunity.com/id/Nothun/

Medic Eugene Roe
Posts: 73
Joined: Sun May 27, 2012 1:14 pm
Location: Texas, United States

Re: Dynamic Universal War System - A Campaign

Post by Medic Eugene Roe » Tue Mar 11, 2014 3:57 am

If we're still doing this by the way, may I suggest using Big Shot's modified campaign instead? More features, also I'm encountering problems where enemy AI don't actually shoot me in kibot's campaign. Granted, not being shot is nice, but it's a bit uncanny when you're right next to your greatest enemy and no shots are going off. It's not even Christmas or Hannukah.

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