PhilFlame wrote:There's clearly pros and cons to each 'tradition'. It is not my desire to complicate things just for the sake of it. But just a tad more milsim-ish radio protocols, within your current setup, to tighten up communications and reduce potential confusion might be worthwhile. Perhaps.
More accuracy and brevity in our radio comms is always a good idea, and it doesn't necessarily have to be (or be labelled) 'mil-sim'.
For leaders it's about striving to give orders that are both concise and unambiguous - and which don't create the need for conversations. Here's an example of something annoying that happens (I know I'm guilty of this myself):
SL: "When we get to the house, split yourselves up so you're on different floors."
FTL1: "Which house?"
SL: "The one up ahead, with the red rooftop."
FTL2: "Which team is going on the upper floor? FT #2 can take it if you want, SL?"
SL: "Yeah, sure. FT #2 on the upper floor, FT #1 on the lower one."
...
SL: "Are you guys in position now?"
...
FTL2: "Yeah, FT #2 is on the upper floor now."
FTL1: "Er, FT #1 is at the house."
This should really be:
SL: "When we reach the house with the red roof ahead of us, FT #2 takes the upper floor, FT #1 takes the lower one."
FTL1: "FT #1 copies."
FTL2: "FT #2 copies."
...
FTL1: "FT #1 set."
FTL2: "FT #2 set."
Similarly, leaders can also help by asking questions that invite responses from only a minority. For example:
SL: "Is everyone in the compound now?"
This means up to 13 people need to respond in the affirmative, which a) doesn't happen, and b) doesn't really tell the SL what s/he needs to know. So the question should be posed the other way around:
SL: "Who is still outside the compound?"
Lastly, the basic courtesy of asking the person you need to reach if they have time to listen to your (non-urgent) message is most helpful in keeping our comms manageable. For example:
SL: "Hey CO, so there's this tank on a hill to the north, about 700m away. Do you want us to go over and rocket it?"
...
SL: "CO, did you get my last message?"
CO: "What? No, sorry, I was talking to the map-click mortar team. What's up?"
SL: "There's a tank on a hill to the north, about 700m away. Do you want us to go over and rocket it?"
The SL's message isn't super-urgent (the tank isn't firing on anyone yet), so s/he should give the CO a chance to control when s/he consumes the message:
SL: "CO, this is SL."
CO: "SL, wait one"
...
CO: "SL, go ahead."
SL: "There's a tank on a hill to the north, about 700m away. Do you want us to go over and rocket it?"
We don't need to go full
Gen Kill and start using terms like 'Oscar Mike' just to have clearer comms. We just need to keep a few common sense ideas about brevity, (lack of) ambiguity and traffic control in mind, and we'll be okay.