Mod Delta Between VANILLA+ And FA_ACE/ACRE?
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Mod Delta Between VANILLA+ And FA_ACE/ACRE?
As per the title, can we have a delta list between the mods/versions required for Vanilla+ and the FA_ACE/ACRE Mod Nights?
This would be very useful for comrades such as myself who have already built various modset profiles using a launcher to join FA sessions.
This would be very useful for comrades such as myself who have already built various modset profiles using a launcher to join FA sessions.
Re: Mod Delta Between VANILLA+ And FA_ACE/ACRE?
To my knowledge, the differences are everything apart from ACRE and CBA. I've included a mod-list in the announcements above now, for ease of use, but I think you'd be better served by just downloading the manual mod-pack.
Re: Mod Delta Between VANILLA+ And FA_ACE/ACRE?
Ignore what i said below, cam has put up a proper list.
daf wrote: For the brave you need ACRE, JayArma2Lib, CBA_CO and finally the entire content of the FA_V+ folder:
From there I can see st_movement, st_acre_volume, sthud, celle2 + dependencies, fallujah + dependencies and CAA ARMA1 content. I think it goes without saying that doing it this way it's at your own risk.Code: Select all
caa1_c_enableporto.pbo caa1_c_enablerahmadi.pbo caa1_c_enablesara.pbo caa1_c_enablesaralite.pbo caa1_c_enablesara_dbe1.pbo caa1_c_locationdefinitions.pbo caa1_i_worlds.pbo caa1_p_buildings.pbo caa1_p_data3d.pbo caa1_p_dbe1.pbo caa1_p_misc.pbo caa1_p_models_dbe1.pbo caa1_p_plantsclassic.pbo caa1_p_roads.pbo caa1_p_rocks.pbo caa1_p_signs.pbo caa1_w_desert.pbo caa1_w_desert2.pbo caa1_w_sara.pbo caa1_w_saralite.pbo caa1_w_sara_dbe1.pbo fallujah1_2.pbo fallujah_hou1_2.pbo fdf_isle1_a.pbo fdf_isle1_a_c.pbo fdf_obj_a.pbo fthud.pbo fthud_usermenu.pbo mbg_buildings_3.pbo mbg_celle2.pbo mbg_celle2_data.pbo mbg_celle2_objects.pbo mbg_celle2_roads.pbo mbg_cindercity.pbo mbg_killhouses.pbo oac_core.pbo st_acre_volume.pbo st_collision.pbo st_evasive.pbo
Re: Mod Delta Between VANILLA+ And FA_ACE/ACRE?
EDIT: Seems to be fixed, I downloaded the CBA_CO folder from http://forums.bistudio.com/showthread.p ... -OA-and-CO, placed it in my A2 folder and told SU to treat it as a local mod.
Original
Not sure if this is the right place, but I'm having trouble getting the modpack to work in SixUpdater - specifically CBA_CO is listed as "incompatible".
My SU is updated (2.9.7 pre, it says), profile is on A2 OA Combined Ops (forced), version listed as "A2 Op. Arrowhead (Combined Ops) 1.62.0.95248", all the other mods downloaded fine including the beta, checking/unchecking the 'beta' setting for the profile doesn't help.
The SU log sez:
"19:06:57: Processing:
19:06:57:
19:06:57: = @CBA_CO
19:06:57: Mod is tagged 'disabled' (probably incompatible). Skipping...
19:06:57: Mod is tagged 'disabled' (probably incompatible). Skipping...
19:06:57:
19:06:57:
19:06:57: Ready
19:06:58: Cannot confirm server and client version."
Original
Not sure if this is the right place, but I'm having trouble getting the modpack to work in SixUpdater - specifically CBA_CO is listed as "incompatible".
My SU is updated (2.9.7 pre, it says), profile is on A2 OA Combined Ops (forced), version listed as "A2 Op. Arrowhead (Combined Ops) 1.62.0.95248", all the other mods downloaded fine including the beta, checking/unchecking the 'beta' setting for the profile doesn't help.
The SU log sez:
"19:06:57: Processing:
19:06:57:
19:06:57: = @CBA_CO
19:06:57: Mod is tagged 'disabled' (probably incompatible). Skipping...
19:06:57: Mod is tagged 'disabled' (probably incompatible). Skipping...
19:06:57:
19:06:57:
19:06:57: Ready
19:06:58: Cannot confirm server and client version."
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- Posts: 335
- Joined: Sun May 27, 2012 12:11 pm
Re: Mod Delta Between VANILLA+ And FA_ACE/ACRE?
Just to be clear, the CBA_CO version is to be used with the beta patches on.
Re: Mod Delta Between VANILLA+ And FA_ACE/ACRE?
Are we allowed to use other mods as well, like JSRS?
Help us make videos by sharing footage! Also I have a gameplay Youtube channel, sweet!
Re: Mod Delta Between VANILLA+ And FA_ACE/ACRE?
Dogface: Signature checking is off, much like the vanilla servers, and so any mods can be used, providing they're not likely to break things.
Re: Mod Delta Between VANILLA+ And FA_ACE/ACRE?
Cool, thanks. For the record my usual setup is JSRS, the GTD mods: bino, gl_sights, grass, hdr and sun; also mapplus, and MK4. I recommend them! If you've just installed SixUpdater you can find them all in the mod list. Right click, 'add to preset', then 'install/update mods'. For playing on the normal server add st_movement and st_hud (they're already in V+).
Help us make videos by sharing footage! Also I have a gameplay Youtube channel, sweet!