Version Number: 1
First played: 22 Feb. 2015
Please give me all critique and feedback you feel appropriate. I will compile issues and suggestions in this top level post and keep a rolling changelog.
Issue: Became too dark as mission wore on, NATO at distinct disadvantage in endgame.
Comments: This is partially what NATO has flashlights and flares for, but I fully acknowledge that the darkness became too much.
Planned Fix: Please help me find a way to freeze time so that visibility stays exactly the same as the starting conditions, optimized to permit 200m engagements, but nothing solid after that.
Suggestion: Give NATO access to a searchlight-equipped Hellcat
Comments: If I were to go this route, I would disable Night Vision and Thermals, then place the chopper 10 minutes away so that it wasn't on station until the infantry had maneuvered into position. I still feel like a helicopter is too much for what is supposed to be an intimate infantry affair, especially since CSAT really has no effective weapon to threaten it.
Suggestion: Give NATO an unarmed Hunter to be a mobile, almost invulnerable light source.
Comments: I fear this gives NATO too much mobility in the very start. I'm also not wild about giving NATO any single invulnerable asset.
Changelog:
- None yet!
More comments and critique are welcome!
