fa3_c59_die_rebel_scum

Help make Party-approved missions harder
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audiox
Posts: 540
Joined: Sun Sep 02, 2012 10:58 am
Location: Norway

fa3_c59_die_rebel_scum

Post by audiox » Sun Oct 19, 2014 2:17 pm

So did this work?

lietuvis10
Posts: 46
Joined: Tue Jul 22, 2014 9:14 pm

Re: fa3_c59_die_rebel_scum

Post by lietuvis10 » Tue Oct 21, 2014 7:54 pm

Thermals OP,might want to disable on tank.

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Eagle_Eye
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Location: Cork, Ireland

Re: fa3_c59_die_rebel_scum

Post by Eagle_Eye » Tue Mar 24, 2015 10:16 pm

I think its in a great area of altis, so Im always happy to play around in that geography. Also Mk20 is best rifle, so Im all positive with this mission.

As usual our assault this week was stopped in its tracks by those godly HMG turrets. Not much I can comment on apart from that. Trying to think of a way to nerf them without just removing them completely.

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audiox
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Location: Norway

Re: fa3_c59_die_rebel_scum

Post by audiox » Fri Mar 27, 2015 6:04 pm

Allow me to illustrate the problem (it also holds for bunkers).


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