fa3_c51_CastleCrashers

Help make Party-approved missions harder
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Eagle_Eye
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fa3_c51_CastleCrashers

Post by Eagle_Eye » Sun Jun 28, 2015 10:17 pm

NATO spec ops forces clear out the castle of Thronos and the nearby rebel-held town of Oreokastro.

Suggestions/comments welcome!

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Tigershark
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Re: fa3_c51_CastleCrashers

Post by Tigershark » Tue Jun 30, 2015 10:23 am

How about a drone if we are SF. Not a quad copter but a Predator circling above the AO.
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Eagle_Eye
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Re: fa3_c51_CastleCrashers

Post by Eagle_Eye » Tue Jun 30, 2015 10:28 am

How about a drone if we are SF. Not a quad copter but a Predator circling above the AO.
Not a bad idea. I think in the last run through we had enough players not to need it. But for playing with less people a missile drone for the UAV guy might be cool.

Do you know how to set up the plane drone? If the UAV operator has a UAV can I just place a friendly drone at a landing strip nearby and he can link in, or does he need some sort of in-editor link/permissions to access it?

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Tigershark
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Re: fa3_c51_CastleCrashers

Post by Tigershark » Tue Jun 30, 2015 11:52 am

I've done it before.

You need to draw a sync line from the UAV guy to the drone.

There are instructions in the official Wiki I believe.
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Sparks
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Re: fa3_c51_CastleCrashers

Post by Sparks » Tue Jun 30, 2015 1:20 pm

Not bad, but needs more enemies. Or more well-equipped enemies. Literally, one ran right into the middle of us and was shot at point-blank range and never got a shot off at us. Even the HMG strider didn't do any real damage to us.
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Tigershark
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Re: fa3_c51_CastleCrashers

Post by Tigershark » Wed Jul 01, 2015 10:34 am

Did you get the drone stuff worked out Eagle?
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Eagle_Eye
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Re: fa3_c51_CastleCrashers

Post by Eagle_Eye » Wed Jul 01, 2015 5:06 pm

Yes, I had forgotten, but put it in just now.

There is a UAV with ATGMs on the runway at a nearby airfield that NATO can rely on.
To compensate, CSAT have gained a couple of light armor assets, and some of the difficulty has been bumped up slightly.

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