Post
by Sparks » Tue Dec 08, 2015 3:53 pm
This went surprisingly well actually, but I think the weapons-in-one-cache-and-ammunition-in-the-other idea should go die somewhere quietly. The addaction way of doing this for the Weekend Warriors mission would work pretty well.
The final assualt on the base - day-um. That was something new. The AI used AT on us. It was fucking awesome.
I wasn't impressed at the AI who downed me in the compound, firing through the wall of his closed metal prefab shack thingy without even trying to exit the building, but the rest was awesomesauce. I was irked that we didn't have enough manpower to get past that stage, which is a good thing.
Our medic's reactions at the start on finding they had in essence a few packets of bandaids and nothing else, not even a pistol, was priceless.
The only think I can think of that might make for an improvement on the mechanism level would be if there was a way for us to start off with civilian status, and only trigger a change for us over to BLUFOR status once we either shoot an OPFOR or get seen by an OPFOR while holding a weapon. That would allow us to be able to get close enough before drawing pistols that their carbines and rifles aren't a completely overpowering advantage. If A1 hadn't gotten as close as they did to cache 1 at the start there, Alpha would have been toast.
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse