FIA try to blow up an AAF mountaintop fortress with some truck bombs.
That was an... entertaining run. We probably should have died with that approach, and probably would have died if the helo pilots hadn't gotten stuck. I'm happy with it, anyway.
Aside from the pilot pathfinding issue (which might require some cheating to fix, unfortunately), I also think this mission could use a little bit of time pressure. Not sure exactly what yet, probably some sort of delayed escalating reinforcements thing. Oh, and the end trigger isn't quite right but eh.
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Version History
V2
Added enemy reinforcements for time pressure reasons.
Reduced the truck simulation factor.
V1
Initial Release
fa3_c51_pinnacle
Help make Party-approved missions harder
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