fa3_c64_Car_Chase

Help make Party-approved missions harder
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Netkev
Posts: 86
Joined: Tue Aug 12, 2014 6:32 pm

fa3_c64_Car_Chase

Post by Netkev » Thu Mar 03, 2016 1:21 am

Short adversarial in SW Altis where helo-bourne BLUFOR attempt to take out truck-bourne INDFOR as INDFOR try to drive their CO to the Airfield near the center of Altis.

Almost certainly not inspired by The Rundown.

Pooter
Posts: 96
Joined: Tue Jul 28, 2015 2:26 am

Re: fa3_c64_Car_Chase

Post by Pooter » Tue Mar 08, 2016 3:38 am

So bluefor said that the markers were not working, but I just tested it on the live server and found it working. Odd.

Aqarius
Posts: 296
Joined: Tue Jul 31, 2012 9:28 am
Location: Hobbiton, The Shire

Re: fa3_c64_Car_Chase

Post by Aqarius » Tue Mar 08, 2016 7:30 am

It threw a script error every, what, 30s?
[/allegedly]

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