fa3_a43_Manhunt

Help make Party-approved missions harder
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wolfenswan
Posts: 1238
Joined: Wed May 25, 2011 4:59 pm

Re: fa3_a43_Manhunt

Post by wolfenswan » Sun Nov 08, 2015 10:13 pm

Observations/changes after playing this on SUN 08.11.2015:
  • Briefing will be clarified to discourage OPFOR from rushing into town. They should utilize their mobility and better firepower properly. The BLUFOR AI are too numerous for a head on assault.
  • Likewise the BLUFOR briefing will be clarified from discouraring them to form the first line of defense and rather let the AI take the brunt.
  • AI occupied houses will be marked for BLUFOR.
My ARMA3 Missions - to download select a branch and pick "Download ZIP".

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Sparks
Posts: 546
Joined: Mon Feb 09, 2015 9:50 pm

Re: fa3_a43_Manhunt

Post by Sparks » Mon Nov 09, 2015 12:06 am

I think it's possible OPFOR didn't even realise the enemy AI presence was so strong, given where LZs were chosen.



Also, it is *deeply* frustrating to chase down the officer in an unarmed helo and not be able to do anything to them :D
guns.ie ● stochasticgeometry.ie ● weak.ie

Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse

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Kefirz
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Joined: Sun Mar 11, 2012 11:44 am

Re: fa3_a43_Manhunt

Post by Kefirz » Mon Nov 09, 2015 9:52 am

Not my fault that you didn't have squishies in the back :hist101:

estel
Posts: 6
Joined: Mon Dec 28, 2015 3:19 am

Re: fa3_a43_Manhunt

Post by estel » Mon Jul 11, 2016 4:48 pm

It seems that the briefing might need rewording if OPFOR were surprised at how quick the meeting was?

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