v6 changelog
- Fixed CO and technicals being NATO for some reason
- Reduced amount of patrols
- Deleted all AI set manually in buildings and added garrisons using wolfenswan's script stuff
- Added a guarded by trigger and few AI groups with guard waypoints
- Fixed reinforcments and added more of them
- Made the reinforcments closer to the action so they aren't late
- Added more helpful markers
- Fixed briefing and made few links that show you markers on the map
- Now mission endings are handled with mpEnd
- Added a funny hint when players capture the cache
fa3_c48_sandwiched
Help make Party-approved missions harder
- Kasmeister
- Posts: 66
- Joined: Sun Sep 27, 2015 8:35 pm
- Location: The plumber land
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