Afternoon Delight
Posted: Sun Jun 22, 2014 9:45 pm
We played the overhauled version of this for the first time on Sun 22/6/14.
I wanted to try a more mobile approach for a mission which explains the number of APCs and the reinforcements at a later stage. I limited the APCs to HMGs to re-create the "gun-truck" feel from ArmA2 and think that was achieved. I'll probably unlock the Commander seats however. I might reduce the AO further in size but am positively surprised how well everything turned out. Action vs. downtime seemed fairly well spread out.
Server performance is another thing and you might have noticed the FPS drops towards the end. Considering that this mission was scratching the 400 AI this and was meant to be a benchmark of sorts this isn't a bad sign, especially considering the performance just a few months ago. Future versions will have reduced numbers of AI as well as procedural spawning to test things a bit further.
Now, your thoughts on the whole missions?
I wanted to try a more mobile approach for a mission which explains the number of APCs and the reinforcements at a later stage. I limited the APCs to HMGs to re-create the "gun-truck" feel from ArmA2 and think that was achieved. I'll probably unlock the Commander seats however. I might reduce the AO further in size but am positively surprised how well everything turned out. Action vs. downtime seemed fairly well spread out.
Server performance is another thing and you might have noticed the FPS drops towards the end. Considering that this mission was scratching the 400 AI this and was meant to be a benchmark of sorts this isn't a bad sign, especially considering the performance just a few months ago. Future versions will have reduced numbers of AI as well as procedural spawning to test things a bit further.
Now, your thoughts on the whole missions?