fa3_c62_waging_war

Help make Party-approved missions harder
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Aqarius
Posts: 296
Joined: Tue Jul 31, 2012 9:28 am
Location: Hobbiton, The Shire

fa3_c62_waging_war

Post by Aqarius » Tue Jun 24, 2014 7:23 pm

Funny thing, spawning a lamp per player is much more noticeable when there's 40 of us than when I test alone :D

As the phrase goes: questions, comments?

EDIT: 3-1-1 and a HAT later, seems this wasn't so hard after all :laugh:
Last edited by Aqarius on Sun Aug 03, 2014 9:34 pm, edited 1 time in total.
[/allegedly]

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wolfenswan
Posts: 1238
Joined: Wed May 25, 2011 4:59 pm

Re: fa3_c50_waging_war

Post by wolfenswan » Wed Jun 25, 2014 11:18 am

An indication on where to expect enemies at might be helpful. As it were if we had driven a bit further the whole convoy would have been lit up by a Mora. And given the travelling distance vehicles were of questionable use, extra rockets aside.

Given the sturdyness of the tank, maybe a dedicated HAT team with a static Titan might be an idea?
My ARMA3 Missions - to download select a branch and pick "Download ZIP".

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