fa3_a62_roomservice
Posted: Mon Jan 05, 2015 10:28 am
I think the atmosphere was pretty good and the darkness was just right? Dark enough to conceal outside but bright enough inside the buildings.
Some people said that the sector-control mechanic was unfair but I'm not sure about that. The way it works is that once BLUFOR has more people in the hotel than OPFOR it will start ticking over as indicated in the upper right, the faster the more people they have over OPFOR. OPFOR should have plenty of time to fight them back. I can however slightly increase the time it takes to seize the Hotel overall.
On a more general note, what do people think of the sector-control-mechanic used? It's one of the included BI modules and thus really easy to implement. Having the symbol for on the HUD is a tad game-y but on the other hand a very good indicator on how things are going. There might however be a way to disable it (Edit: Yes there is).
Some people said that the sector-control mechanic was unfair but I'm not sure about that. The way it works is that once BLUFOR has more people in the hotel than OPFOR it will start ticking over as indicated in the upper right, the faster the more people they have over OPFOR. OPFOR should have plenty of time to fight them back. I can however slightly increase the time it takes to seize the Hotel overall.
On a more general note, what do people think of the sector-control-mechanic used? It's one of the included BI modules and thus really easy to implement. Having the symbol for on the HUD is a tad game-y but on the other hand a very good indicator on how things are going. There might however be a way to disable it (Edit: Yes there is).