fa_c32_Routine

Help make Party-approved missions harder
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Aqarius
Posts: 296
Joined: Tue Jul 31, 2012 9:28 am
Location: Hobbiton, The Shire

fa_c32_Routine

Post by Aqarius » Wed Jan 21, 2015 6:12 am

Unfortunately, I was unable to join our brave comrades for last night's exploits, and therefore must rely solely on field reports for further mission development.

Said reports can be, er, reported, here:
[/allegedly]

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wolfenswan
Posts: 1238
Joined: Wed May 25, 2011 4:59 pm

Re: fa_c32_Routine

Post by wolfenswan » Wed Jan 21, 2015 10:58 am

I really like it, great pick of terrain!
  • Really liked the addition of the UGV. Good way to protect players without gaming it too much.
  • Encouraging the players to drive until engaged is a bit of an unusual concept for us though I don't mind it too much personally. I'd have liked a longer convoy though (maybe more hunters?)
  • Given the terrain, a vehicle based weapons platform with thermals enabled might be a not-too-powerful option; either hunter HMG or a LAV, I think. Or a AH-9 on standby. Just sth. to mix things, unless your intent is to have an all-infantry mission.
  • I'm not sure how random the ambush is, but it might get a bit stale if it isn't bc. we start to meta-game the mission.
My ARMA3 Missions - to download select a branch and pick "Download ZIP".

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audiox
Posts: 540
Joined: Sun Sep 02, 2012 10:58 am
Location: Norway

Re: fa_c32_Routine

Post by audiox » Wed Jan 21, 2015 7:31 pm

  • Might want to give us Hunters instead of putting us in trucks. Makes the convoy longer and gives everybody a sense of agency earlier in the mission.
  • Also perhaps a separate HMG-Hunter team so we can decide to bring it along or not depending on mood/numbers.

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