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fa3_c52_UneasyPartners_v5

Posted: Sun Jan 25, 2015 10:36 pm
by Lynche
My first co-op to see the light of day.
I noticed that some things didn't do exactly what the were meant to (e.g Alpha being attacked by several vehicles). Someone in slotting/dead suggested switching off thermals in the vehicles, could someone give me pointers as to how that's done?

Next version shouldn't be so merciless, at least during the initial approach.

Anyone got any comments, suggestions, criticisms?

Re: fa3_c52_UneasyPartners_v4

Posted: Sun Jan 25, 2015 10:46 pm
by wolfenswan
To disable thermal imaging:

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if (local this) then {this disableTIEquipment true;};
in the vehicle init.

It also seemed that the officers decided to run off on their own and engage alpha head-on. Your best bet to avoid this to happen is to give them a HOLD waypoint and also add this to their init:

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if (local this) then {doStop this;};
Oh and one more thing: I think you had some patrols set to "CARELESS", which causes them to react to any incoming fire. With "SAFE" they'll move in a similar pattern initially but change to combat mode when under fire.