fa3_c63_lightningstrike (v2)

Help make Party-approved missions harder
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Eagle_Eye
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Joined: Wed Feb 11, 2015 2:35 am
Location: Cork, Ireland

fa3_c63_lightningstrike (v2)

Post by Eagle_Eye » Tue May 26, 2015 10:00 pm

I thought I should make a new topic for this, since I pretty much rebuilt it from the ground up.
I thought It went well, barring me dying in the first 60 seconds.

Any comments or suggestions for improvement more than welcome however.

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Eagle_Eye
Posts: 209
Joined: Wed Feb 11, 2015 2:35 am
Location: Cork, Ireland

Re: fa3_c63_lightningstrike (v2)

Post by Eagle_Eye » Thu May 28, 2015 9:43 pm

Also forgot about one other thing.

Some people mentioned seeing a script error at the start of the mission? I did not see, but definitely have it enabled, so I don't know what it could have been.

To me it seemed like there may have been a problem with the taskgarrison script, but thats just a guess from looking at the enemy distribution. I have a new version of the mission (v3) up on the testing server, but dont see any errors there either. Maybe if anyone is one testing something in the near future they might boot it up quickly and take note of any errors they see.

Aqarius
Posts: 296
Joined: Tue Jul 31, 2012 9:28 am
Location: Hobbiton, The Shire

Re: fa3_c63_lightningstrike (v2)

Post by Aqarius » Fri May 29, 2015 4:55 am

The error was a missing vehicle type, if that helps.
[/allegedly]

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