Petros Petrified

Help make Party-approved missions harder
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Costno
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Petros Petrified

Post by Costno » Thu Oct 15, 2015 4:06 pm

Straight-foward Adversarial testing if putting in battle-rifles to replace LMGs for PVP might be nice.

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Costno
Posts: 85
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Location: Coming up Milhouse

Re: Petros Petrified

Post by Costno » Wed Nov 18, 2015 6:25 pm

AmishSpanksStrikeMastersonForce:
Note to admin: please edit my Subject line to reflect the proper name for this mission. Couldn't find it anywhere.

Played this mission today and the host suggested we chime in with our comments here on the forums. While the premise of the mission is sound and it has all the hallmarks to be fun, it fell through in a few critical areas. First, some oddities... I only had one clip of ammo. Yes, only the clip in my rifle. I can tell you, this does not indicate that my "defense" of the caches will be for very long. I did, however, have 3 first aid kits...which I could not use. Literally. My mouse scroll wheel did nothing. I couldn't heal myself. No bigs, I wasn't that wounded. I go over near 3 of my dead comrades and I just die. No gunshots, no nothing, just one second I'm in game and the next second my spectator screen is loading. My death screen showed that I killed me (and I did not bleed out comrades. I'm an expert in the field of bleeding out and that wasn't what happened).

Second, FPS. Something was up. My FPS returned to normal after the mission was over.

Third, actual gameplay. Both sides not knowing where the caches were=fine. One side having to defend both=not so fine. The defenders were hobbled (and not just because Yours Truly lacked ammo and grenades) by the fact that we had to defend two caches and the enemy had a vehicle. While defenders had to split our forces across two large swathes of land searching, the enemy had mobility AND they could concentrate all their forces on one swath of land at a time.

All in all, needs a bit of work, but I'd be happy to give it a go again after some of the issues are straightened up. Looking forward to seeing what you do with it!
Thanks for the input mate, which unit in which squad were you? I'll take a look, probably an error in the gear assignment that I messed with. As for the healing, I think that might just be an arma thing, which doesnt tell you how wounded you are or let you heal unless you are below the first aid kit threshold. As for the FPS, I will look in to this, but I didn't throw any extra scripts into this mission so I have no idea.

As for the gameplay, :D this is the part that I like to toy with. The scattered caches definitely makes it harder to defend both without spreading out too much, but this should be balanced by the PMC having to destroy both, and the FIA widdling down their numbers at the first cache. PMC mobility does sound like it might be too much of a force multiplier for them however, so I may add a truck or something for FIA as well. More feedback from others who played this mission would be great :D.

But my big question, did you like the use of battlerifles in place of lmgs? This was the main theory behind the mission, just to see what kinda gameplay that creates.

Cheers,
- Costno

AmishStrikeForce
Posts: 56
Joined: Sat Oct 31, 2015 4:30 pm

Re: Petros Petrified

Post by AmishStrikeForce » Wed Nov 18, 2015 7:34 pm

I'm afraid I can't remember which squad. :-/

Sadly, I can't really speak to the Battle Rifles vs LMGs. Due to the one ammo clip, I just didn't do enough shooting to where I'd be able to make a fair comparison. I used most of that one clip on suppressive fire.
Also known as Spanks Masterson

darkChozo
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Joined: Fri Aug 14, 2015 12:48 pm

Re: Petros Petrified

Post by darkChozo » Wed Nov 18, 2015 8:31 pm

The healing thing sounds like the Simple Wounding System glitch where you're downed but the downed animation doesn't stick. You get the super red bleeding overlay, actions don't work, you lose all your mags besides the one loaded in your current weapon, and eventually you bleed out (which shows up as you killing yourself). It has something to do with being "killed" while already in an animation, and it's unfortunately pretty common. Head's supposedly fixed it for the next F3 release, though.

As for the mission, the way it worked out is that FIA split their forces evenly between the two caches, and the PMC focused all their attention on one cache. The PMCs got pretty roughed up by the cache defenders but managed to take them out. The other cache defenders hiked the kilometer+ to reinforce but got ambushed and wiped out and didn't really end up doing much. It ended up being 3 PMCs vs 3 FIA (command + a reinforcement survivor) at the end.

I think the problem right now is that FIA basically has to split up their forces to be effective, while the PMCs have to focus on one objective barring any sneakiness. That leaves the second FIA team with a problem; they can reinforce the first position and likely die trying to cross that massive bit or terrain, or they can wait to defend and spend a good deal of time doing nothing.

So, my suggestion would be one of two things. Either give FIA a couple of vehicles so one team can properly reinforce the other (though you'd probably want to give PMCs a numerical advantage in that case), or give both teams something to do no matter where the PMCs focus. That probably means either AI attackers, or some incentive for the PMCs to attack both caches at the same time.

AmishStrikeForce
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Re: Petros Petrified

Post by AmishStrikeForce » Thu Nov 19, 2015 3:12 pm

darkChozo wrote:The healing thing sounds like the Simple Wounding System glitch where you're downed but the downed animation doesn't stick. You get the super red bleeding overlay, actions don't work, you lose all your mags besides the one loaded in your current weapon, and eventually you bleed out (which shows up as you killing yourself). It has something to do with being "killed" while already in an animation, and it's unfortunately pretty common. Head's supposedly fixed it for the next F3 release, though.
This sounds exactly like what happened, with the exception that I didn't get a super red overlay.
Also known as Spanks Masterson

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