fa3_c39_tea_time

Help make Party-approved missions harder
Post Reply
Pooter
Posts: 96
Joined: Tue Jul 28, 2015 2:26 am

fa3_c39_tea_time

Post by Pooter » Thu Nov 12, 2015 6:56 am

CSAT makes a daring amphibious assault with heliborne reinforcements.

Pooter
Posts: 96
Joined: Tue Jul 28, 2015 2:26 am

Re: fa3_c39_tea_time

Post by Pooter » Sun Jan 17, 2016 4:51 am

Added option for forcing a retreat via infinite reinforcements.

User avatar
audiox
Posts: 540
Joined: Sun Sep 02, 2012 10:58 am
Location: Norway

Re: fa3_c39_tea_time

Post by audiox » Wed Feb 24, 2016 7:43 am

Great fun. The city had hostiles, but i never felt completely overwhelmed.

Maybe i don't read briefings, but i felt that perhaps having the "sam site" be dudes with Titan AA's was a little underwhelming. Perhaps a SPAAG without ammo and fuel would be better (and then you just keep the AA dudes to fuck up any friendly choppers....)

Also, a hint that tells us when the objectives are completed and what to expect would also be nice. As it was i had completely forgotten about the counterattack when we had cleared the sam-site thing, and decided to just exfil. (Which, come to think of it, we should practice doing anyway, so there's that.....)


But other than that good atmospheric fun in a not too large village. Thanks a bundle!

Post Reply