blip2 wrote:Ok, comments from the mission. Remove the sniper and the AT guy with a Titan.
The attack helo that flies in is over powered (or at least at that point), I took it out using Zeus after it made it's first run killing people (there was nothing to kill it with).
There are lots and lots of waypoints (i.e. 2000+) for various sentry squads spawned by a script. There also seems to be a lot (100+) of game logic markers which I doubt are meant to be there?
AT guy with titan is probably a part of a weapons squad, I'll replace all of them.
The helo...well yeah you're supposed to have 4 IFVs to deal with it.

If we fail to take it out with a full platoon then I'll consider removing the rocket pods. It appeared too OP at that point because we didn't have many people left...
I'm not sure what's with the waypoints. I didn't put any in any object init codes, so unless waypoints are initialised for every client as well, I'm not sure why that's so. During testing I was getting a solid 50 fps on the server, so I'm clueless. Ditto for the game logic markers - I'm using wolfenswan's createGarrison and populateTown scripts, so unless there's a problem with them (or how i'm using them), I don't know what to tell you.
AmishStrikeForce wrote:I had fun, so good job. I didn't have any issue with markers.
I do think some kind of indication in the briefing needs to be given as to what constitutes a "counterattack."
My only comment for improvement would be that it was a very long mission. I would prefer something a little shorter. Keep up the good work!
Thanks! Glad you liked it. blip2 was seeing those markers when he took over as zeus.
Yeah, I'll mark the area where you're expected to survive the counterattack. There are notifications in game as well ("Counterattack inbound, hold out") but we never got to that point.
Regarding length, the mission requires a full platoon. It's a 52 player mission, after all. I'd expect the CO to divide and conquer. We played it with less than 20 people.
FIST, SHARK, FLAME, BURST, BONZO, WILDCAT, GRIZZLY, DUKE, DEMON
