fa3_c20_from_russia_with_love_i
Posted: Sun Nov 06, 2016 9:59 pm

https://forum.republicoffolk.org:443/
https://forum.republicoffolk.org:443/viewtopic.php?f=53&t=2260
If that means flying on the deck at top speed a couple hundred metres away from the AO as marked on the map, while also suffering from desync, then yes, we were carelessly meandering near the town.darkChozo wrote:careless meandering near the town.
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if !(isServer) exitWith {};
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if ((isNil "hc" && !isServer) || (!isNil "hc" && (isServer || hasInterface))) exitWith {};
FTFYCiaran wrote:If that means flying 75 meters above the ground
1. I agreeCostno wrote: 1. Nato recon units with silencers are mean
2. Second AAA gun is in a spot which essentially prevents ground units from hitting it, making it almost unkillable if we lose helis.
3. What stops the AHs from killing the device? There is definitely ways to get shots on it from the air
But I have placed boats to escape by...and mentioned this in the briefing (not highlighted, though). Unless you want the rescue helis to do pew pew...darkChozo wrote:I would suggest putting in a soft failure condition for if the attack choppers go down. Like, maybe put in some rescue helis and leave instructions that they should be used if the choppers are taken out before they can take out enough of the defenders.
If you were playing v3 (if not, it's on the MM server), I've literally stated this under commander's intentIt might also be nice if you could somehow indicate that the town is mucho dangerous. I realize that's difficult in a world where people don't read things, and maybe it comes down to players learning the mission a bit, but we did lose a chopper to careless meandering near the town.
Okay, will change it.Ciaran wrote:The double negative in the briefing caused some confusion - 'do not expect them to not engage you' can be, and apparently was, misinterpreted, especially when people skim through the briefing.darkChozo wrote:careless meandering near the town.