[Tue] 12 May 2015 (Explozapalooza)

How we died (in the future, but also the past, if that makes sense? OMG! Confusing!)
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SuicideKing
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Re: [Tue] 12 May (Explozapalooza)

Post by SuicideKing » Thu May 14, 2015 9:20 pm

BTW Sparks, how do you get the names of people speaking on TeamSpeak? And check out 10th May's AAR, I've uploaded screenshots of my MSI Afterburner settings.
FIST, SHARK, FLAME, BURST, BONZO, WILDCAT, GRIZZLY, DUKE, DEMON :v:

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Sparks
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Re: [Tue] 12 May (Explozapalooza)

Post by Sparks » Thu May 14, 2015 9:23 pm

TS3Overlay SK, at kefirz's suggestion. And thanks for the settings!
guns.ie ● stochasticgeometry.ie ● weak.ie

Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse

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SuicideKing
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Location: India/Netherlands
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Re: [Tue] 12 May (Explozapalooza)

Post by SuicideKing » Thu May 14, 2015 9:36 pm

Sparks wrote:TS3Overlay SK, at kefirz's suggestion. And thanks for the settings!
Ah, thanks! No problem!

EDIT: All the links I can find look really shady. :/
FIST, SHARK, FLAME, BURST, BONZO, WILDCAT, GRIZZLY, DUKE, DEMON :v:

zitron
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Re: [Tue] 12 May (Explozapalooza)

Post by zitron » Thu May 14, 2015 11:01 pm

I found a flaw in the helicopter AI that can be exploited for fun and profit: if you stay be hind them they will try to run away straight ahead forever. Using this newly acquired knowledge I managed to joggle 3 Orcas by chasing away one till about 4km from the AO, turning around, chasing away another one and repeat :lol: Could have killed all of them if I had a gunner!



Apologies for the alarm, got hit at the beginning of the mission, it was really starting to annoy me by the end. Note to mission maker: would be nice to have repair either as pilot/coplilot or just add a repair truck at the base.

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