[Sun] 19 Jul 2015 (Getting harder)

How we died (in the future, but also the past, if that makes sense? OMG! Confusing!)
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madrak_the_red
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Re: [Sun] 19 Jul (Getting harder)

Post by madrak_the_red » Thu Jul 23, 2015 11:16 pm

Kefirz wrote:You just got to assume the AO is very unfriendly and land a kilometer out, the squishes have legs too.
In fairness, that is our normal approach to these missions. CO decided to go full apocalypse now this time though
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Sparks
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Re: [Sun] 19 Jul (Getting harder)

Post by Sparks » Thu Jul 23, 2015 11:32 pm

madrak_the_red wrote:CO decided to go full apocalypse now this time though
Which was kindof fun in a way, but when there's really no hope...
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Re: [Sun] 19 Jul (Getting harder)

Post by fer » Fri Jul 24, 2015 12:03 am

madrak_the_red wrote:CO decided to go full apocalypse now this time though
Which is, after all, how the mission was originally written.


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Sparks
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Re: [Sun] 19 Jul (Getting harder)

Post by Sparks » Fri Jul 24, 2015 10:44 am

Gods-damn-it, even that had a higher framerate and longer draw distance than I do!
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Re: [Sun] 19 Jul (Getting harder)

Post by madrak_the_red » Fri Jul 24, 2015 1:27 pm

Maybe if we had a couple of AH-9s to suppress the beach we could have pulled it off
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Re: [Sun] 19 Jul (Getting harder)

Post by Sparks » Fri Jul 24, 2015 1:41 pm

madrak_the_red wrote:Maybe if we had a couple of AH-9s to suppress the beach we could have pulled it off
Nope. Got ticked off at the Tigris's I had in the editor, tried to run on them with an AH9.

Tigris-v-AH9 isn't a fight. It's not even a slaughter. It's a bug hitting the windshield of a space shuttle during re-entry.

Maybe something with DAGRs could do it, or maybe if I had a draw distance of a few km and plinked away at the extreme range of the FFARs but otherwise nope, your best way of managing a Tigris-v-AH9 fight is to get a mountain in between you and the Tigris and keep it there for as long as you want to live :D I mean, those things shot me through a house while I was hovering behind it (and I was level with the top of the ground floor doors, I hadn't accidentally popped up).
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Re: [Sun] 19 Jul (Getting harder)

Post by madrak_the_red » Sat Jul 25, 2015 10:17 pm

I more meant to suppress the infantry at the beginning, meaning our infantry would have been able to survive the landing with their cohesion intact. Then when the armour showed up, we could have PCML'd it
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SuicideKing
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Re: [Sun] 19 Jul (Getting harder)

Post by SuicideKing » Sun Jul 26, 2015 8:28 am

Sparks wrote:Gods-damn-it, even that had a higher framerate and longer draw distance than I do!
I didn't know American helicopters could turn off their main rotors and continue to fly, back in the day. :P
Last edited by SuicideKing on Sun Jul 26, 2015 8:54 am, edited 1 time in total.
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Re: [Sun] 19 Jul (Getting harder)

Post by SuicideKing » Sun Jul 26, 2015 8:54 am

Cardova wrote:I threw together a video with a few clips of (personally) interesting bits:
6:40-7:20 - that was me you were shooting at (AAF person, so not friendly).
FIST, SHARK, FLAME, BURST, BONZO, WILDCAT, GRIZZLY, DUKE, DEMON :v:

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