Post
by Thirith » Wed Apr 02, 2014 8:55 am
This was my first Folk ARPS session playing Arma 3 and I greatly enjoyed it.
I'm afraid I don't have too many specifics to recount: I was in Bravo 2, following Dobbo in Bay II, and the mission gave me a great feeling of being a small cog in a larger battle. The engagements I was in were at fairly large distances, so I didn't see much more of the enemy than tiny heaps of pixels and larger, dead heaps of pixels up close. There was a close call with (I think) an Ifrit, but that was taken out quickly and efficiently by our AT guy. As we closed in on the farm we were supposed to blow up, I'm afraid I very quickly came down with a moderate case of bullet to the head, but it was cool watching the survivors Rambo it out.
A Friend in Need was... interesting. For whatever reason, my impression was that people on our side (Indfor, Blufor) weren't 100% clear on what was supposed to happen. What happened to me was pretty clear: we waited for Blufor to arrive so we could protect them, they approached, bullets started flying, and I got deadened without ever seeing the enemy. It was intense and I had a good time, but I don't think the issues with the mission have been solved just yet. Perhaps there's something about it that scrambles people's brains.
By the way, did anything come of the idea to have regular Folk ARPS meets playing Goat Simulator?
Last edited by
Thirith on Wed Apr 02, 2014 10:24 am, edited 1 time in total.