[Sun] 22 Mar 2015 (I saw a rainbow)
Posted: Sun Mar 22, 2015 11:36 pm
Missions:
We began with an adversarial: comrade Wolfenswan's EolaKastro. After the usual build-up phase (during which INDFOR runs all over the place, terrified of helicopters and trying to work out where BLUFOR is going to appear), the action all took place in the eastern end of the main valley. Despite the relatively small numbers on each side, there were flanks and counter-flanks, but eventually BLUFOR's ground forces were neutralised and their airborne colleagues flew away. It's okay, though, the Party will execute them later.
Next up was cooperative mission, Bees, but now with two twists: we would be playing at night, and comrade host NetKev would be Zeus. Veteran comrade Grizzly gamely stepped-up to the challenge of being CO, and presided over an epic victory. Taking minimal losses in both men and helicopters, the platoon managed to destroy both MBTs, as well as accounting for 80+ enemy infantry and at least 4 enemy IFVs. So many tracers, so many RPGs, so many dead! Kudos to all involved, especially the CO and his SLs.
Finally, we attempted comrade Lynche's Uneasy Partners, which I have never seen completed. Until now. This mission was almost over at the very start: driving through some villages towards the dismount point, both squads were engaged at close range. At one point - probably when I was trapped in the back of a pick-up, bleeding out - I thought we were going to have failed before reaching our FUP; but I was wrong. Slowly, but surely, CO comrade host NetKev and ASL comrade host Blip2 took control of the situation. Alpha, in particular, managed a masterful bounding advance across open terrain to reach and eventually seize the ridge overlooking the main objective. Then, in the second phase of the battle, many comrades bravely gave their lives as enemy AGL and HMG rounds rained down on our squads. Yet somehow we weren't entirely wiped out, and in the final push a handful of comrades reached the base, eliminated the targets, and drove away to freedom in liberated enemy vehicles.
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU doesn't just produce our video idents, but provides leadership and guidance to propaganda artists. We also have a new YouTube channel that he manages so if you have any content you think should feature then let him know and he will sort you out, for more info check out this thread!; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really help us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.
Again, a big thanks to everyone who came along tonight. This was my last session for about a month, and it was awesome fun.

- EolaKastro
- Bees
- Uneasy Partners
- Raidolo (after-party)
- Race Thunder (after-party)
We began with an adversarial: comrade Wolfenswan's EolaKastro. After the usual build-up phase (during which INDFOR runs all over the place, terrified of helicopters and trying to work out where BLUFOR is going to appear), the action all took place in the eastern end of the main valley. Despite the relatively small numbers on each side, there were flanks and counter-flanks, but eventually BLUFOR's ground forces were neutralised and their airborne colleagues flew away. It's okay, though, the Party will execute them later.

Next up was cooperative mission, Bees, but now with two twists: we would be playing at night, and comrade host NetKev would be Zeus. Veteran comrade Grizzly gamely stepped-up to the challenge of being CO, and presided over an epic victory. Taking minimal losses in both men and helicopters, the platoon managed to destroy both MBTs, as well as accounting for 80+ enemy infantry and at least 4 enemy IFVs. So many tracers, so many RPGs, so many dead! Kudos to all involved, especially the CO and his SLs.

Finally, we attempted comrade Lynche's Uneasy Partners, which I have never seen completed. Until now. This mission was almost over at the very start: driving through some villages towards the dismount point, both squads were engaged at close range. At one point - probably when I was trapped in the back of a pick-up, bleeding out - I thought we were going to have failed before reaching our FUP; but I was wrong. Slowly, but surely, CO comrade host NetKev and ASL comrade host Blip2 took control of the situation. Alpha, in particular, managed a masterful bounding advance across open terrain to reach and eventually seize the ridge overlooking the main objective. Then, in the second phase of the battle, many comrades bravely gave their lives as enemy AGL and HMG rounds rained down on our squads. Yet somehow we weren't entirely wiped out, and in the final push a handful of comrades reached the base, eliminated the targets, and drove away to freedom in liberated enemy vehicles.

As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU doesn't just produce our video idents, but provides leadership and guidance to propaganda artists. We also have a new YouTube channel that he manages so if you have any content you think should feature then let him know and he will sort you out, for more info check out this thread!; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really help us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.
Again, a big thanks to everyone who came along tonight. This was my last session for about a month, and it was awesome fun.
