[Tue] 05 Jan 2016 (Helicopter jousting is hard...)

How we died (in the future, but also the past, if that makes sense? OMG! Confusing!)
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Kefirz
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[Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by Kefirz » Tue Jan 05, 2016 10:15 pm


Thanks to those 19 people that came today for some manshoots. I hope you all enjoyed this session and got some :jihad:


We played:

Missions played today were either new or played a long time ago, so feel free to post your comments about them. Screenshots, videos and horror stories are a great way to share what happened with you in the session and they are very welcome also.

Finally, some recommended reading for all comrades, new and old:

The Folk ARPS leadership programme
Comrade Head's new launcher / mod updater (Swifty)
Folk ARPS tags
Support the server and get a patch!


Good night men:

intel64gamer
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Re: [Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by intel64gamer » Tue Jan 05, 2016 11:22 pm

The title does not mention any AT. That means Kasmeister owes the party 5$.

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Kefirz
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Re: [Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by Kefirz » Tue Jan 05, 2016 11:41 pm

Kasmeister shouldn't make too much demands... or else he might vanish :laugh:

Pooter
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Re: [Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by Pooter » Wed Jan 06, 2016 12:57 am

I just posted the review thread for Pickup Artists.
I'm curious as to how it went and if antagonists were used or not, it was intended for a larger player count.

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Kefirz
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Re: [Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by Kefirz » Wed Jan 06, 2016 10:51 am

Well.. I was Zeusing the mission, I didn't have tags or couldn't control the ordinary BLUFOR guys that were in the town, but I spawned a few FIA guys that I can order about. The boxes aren't destructable, not sure if you knew that...
Otherwise, I dunno, ask someone else who was on the ground, there sure was a lot of fighting :D

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invrecon
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Re: [Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by invrecon » Wed Jan 06, 2016 12:32 pm

It felt more like dying than fighting, but then that's not unusual, is it? :D
We just weren't enough people, more than half of the team was dead when the first bunch made it to the church. And when the Gorgon picked up the crate and somehow placed it back again, well... Maybe a crewman would have some more to say about that.

AmishStrikeForce
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Re: [Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by AmishStrikeForce » Wed Jan 06, 2016 1:25 pm

I had a good time this session. Thanks for running Kefirz!
Also known as Spanks Masterson

Pooter
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Re: [Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by Pooter » Wed Jan 06, 2016 8:21 pm

The boxes were not intended to be destructable, but the vehicles they would be contained in were. The antags were supposed to continuously spawn infantry for themselves to control, but I heard that they stopped after their first.

Reppyboyo
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Re: [Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by Reppyboyo » Wed Jan 06, 2016 10:51 pm



Short vid from last night, includes our unfortunate IFV launch. Which may or may not have been caused by me.

darkChozo
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Re: [Tue] 05 Jan 2016 (Helicopter jousting is hard...)

Post by darkChozo » Thu Jan 07, 2016 12:50 am



Whooo multiple viewpoints.

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