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[Tue] 12 Jan 2016 (Yubmarines)

Posted: Tue Jan 12, 2016 11:04 pm
by Netkev
I would like to thank all 22 of you's patience as we had some good bouts of murder to go with our technical problems.

Playlist: And don't worry Madrak, that flying was excellently terrifying all the way up to the horrifying conclusion. I honestly feel worse for the people in Intel's chopper.

As always, comments are most welcome below, especially with regards to new missions for ideas to improve existing missions and make shiny new ones. Also, if you have a nice story be sure to tell it. Videos are always much appreciated, and will be appropriated by our propaganda departement if you tell us about them.

If you think commanding seems like fun, yet hesitate because you worry that you won't come up with a reasonable plan on such short notice, then check out our leadership programme.

If you want to test out an updater/launcher for all your mod needs look no further than our Comrade head's marvellous contraption.

Did you notice that some vehicles/players had way cool FA Tractors on them tonight? That's because of the power of our squad tags. Get yours whilst stocks last.

Getcher patches here!: There's like 4 of them left!

Hej så länge!

Re: [Tue] 12 Jan 2016 (Yubmarines)

Posted: Tue Jan 12, 2016 11:17 pm
by boberro
Lights Out never happened? I'd think that Stevie Wonder simulator was more shameful.

Re: [Tue] 12 Jan 2016 (Yubmarines)

Posted: Wed Jan 13, 2016 12:06 am
by Pooter
In what way was pickup artists modified?

Re: [Tue] 12 Jan 2016 (Yubmarines)

Posted: Wed Jan 13, 2016 12:28 am
by Mabbott
Varsuks.

Re: [Tue] 12 Jan 2016 (Yubmarines)

Posted: Wed Jan 13, 2016 6:26 am
by Kasmeister
What are you talking about comrade there never were any "lights out" Kappa.

Re: [Tue] 12 Jan 2016 (Yubmarines)

Posted: Wed Jan 13, 2016 10:46 am
by boberro
Image

Re: [Tue] 12 Jan 2016 (Yubmarines)

Posted: Wed Jan 13, 2016 6:15 pm
by intel64gamer
Pooter wrote:In what way was pickup artists modified?
2x Varsuk + 1x Neophron

Grand Theft Submarine
There was fog and some people were terrified.


Re: [Tue] 12 Jan 2016 (Yubmarines)

Posted: Wed Jan 13, 2016 6:57 pm
by AmishStrikeForce
Bees
For me, one hallmark of a great mission is one which has varied roles. Sure, it's the same mission every time, but simply switching your role can give you a very different experience. Such is the case with Bees. In the past I was a sniper, then a foot soldier, and now during this mission I was a chopper gunner. Not gonna lie, it's tons of fun raining hellfire down upon helpless targets below. Good times! Can't speak to anything that happened on the ground though.

Lights Out
The main server went belly up and we effected a tactical withdraw to the test server, leaving us a limited supply of missions. Thus, the latest iteration of Lights Out got played! I lived! Until the end! More commentary over in the mission feedback forum shall be forthcoming on that front.

Bring it on home
This is a fun and surprisingly stressful mission. On Sunday I played it as one of the kidnappers, but during this session I played it as one of the would-be rescuers. Those diabolical fiends tried to creep by us along the coastline but we sensed their trickery and blocked their passage. Sadly, we also slowly got torn to ribbons. Somewhere along the way the reporter escaped them, which was fantastic! Less fantastically, us rescuers were getting picked off one by one. Netkev ended up ruling it as a mysterious "Ending #4."

Grand Theft Submarine came up next, but by this point the migraine which had been eating away at my cranium all day went into overdrive and I had to call it quits. Sucks too, because I'd been wanting to play GTS ever since I heard about it. :lol:

Re: [Tue] 12 Jan 2016 (Yubmarines)

Posted: Wed Jan 13, 2016 9:45 pm
by Reppyboyo


Moar highlighty stuffs!

Re: [Tue] 12 Jan 2016 (Yubmarines)

Posted: Thu Jan 14, 2016 3:42 pm
by SuicideKing
Night of ineffective and tired FTLing and early dying from me. Boo. Still fun, and submarines. Loads of them.