[Sun] 01 May 2016 (Divine intervention)
Posted: Sun May 01, 2016 10:21 pm
On this wonderful Sunday 34 comrades joined us for our escapades with only minimal divine intervention. First we destroyed 3 crates of Swiss equipment (And inexplicably other equipment) in Spoopy Swamp. Next we stole 3 IFVs in Grand Theft Armor, and just barely made it away from the rocket troops and helicopters shooting as they spun out of control. Up next the stalwart police force drove off the pillaging gang members in Assault on Precinct 13. Finally The remainders of us took on the entirety of FIA (and shot at our rescuers as well) in Weekend Warriors
Runlist:
Remember to check out our lovely audio-visual information registry over at this here place!
Remember that we are adopting Tanoa a week after it is released for A3 proper. So be there or be not there I guess.
Notes:
Spoopy Swamp: Looks like the rocket flares might not have worked, the beacons on the boxes did not turn off when the box was destroyed, the boxes contained a lot more equipment than was expected and we did not spawn with the explosive charges that we were supposed to. Other than that the hovering cluster UGL flares seemed to work successfully.
Grand Theft Armor: I completely forgot about charlie as reinforcements, but it turns out that only 4 of us were dead once they were available. Also the scripts I used to control the damage done to the IFVs did not work as expected, so some divine intervention was required.
Weekend Warriors:We just slaughtered them. I ended up spawning 3x as many enemies were on the field by default just so I could reduce the surviving player count a little. Then I brought in your rescue and you all promptly shot at them (Where would FIA get a tank anyways?).
Runlist:
- Spoopy Swamp
- Grand Theft Armor
- Assault On precinct 13
- Weekend Warriors
- After party!
- Helicopters (Jousting)
- Salt Fliers
Remember to check out our lovely audio-visual information registry over at this here place!
Remember that we are adopting Tanoa a week after it is released for A3 proper. So be there or be not there I guess.
Notes:
Spoopy Swamp: Looks like the rocket flares might not have worked, the beacons on the boxes did not turn off when the box was destroyed, the boxes contained a lot more equipment than was expected and we did not spawn with the explosive charges that we were supposed to. Other than that the hovering cluster UGL flares seemed to work successfully.
Grand Theft Armor: I completely forgot about charlie as reinforcements, but it turns out that only 4 of us were dead once they were available. Also the scripts I used to control the damage done to the IFVs did not work as expected, so some divine intervention was required.
Weekend Warriors:We just slaughtered them. I ended up spawning 3x as many enemies were on the field by default just so I could reduce the surviving player count a little. Then I brought in your rescue and you all promptly shot at them (Where would FIA get a tank anyways?).