Cholo
Charlie gang member (automatic)
Charlie FTL: Qazi
As Charlie started off farthest away from our point of entry, we hopped into a party van and drove to link up with the other fireteams. I was second in the door after wolfenswan I think, and I turned off into the first room on the right. I heard shotgun blasts outside, and I looked around the corner to see a cop. I was too slow to fire my silenced Uzi and he gunned me down. I lay on the floor writhing in pain while the rest of the team was taken out.
Buffet
CO
Co Medic: Draakon
I commanded this mission the very first time we played it (on a Tactical Tuesday if I remember rightly) and we got shredded by an SPG-9 just past the first mines. I was keen to progress further this time, and so decided to take an approach which required a lot more micromanaging (sorry if this got annoying).
As we formed up on a hill overlooking the road, MMG gunner Bodge spotted three groups of infantry, two on the road and one on the hillside. I directed the Alpha, Bravo and MMG's fire onto one unit each and we soon cleared them up, as well as another small group which popped up on the right hand ridge line quite close to us.
After this I sent EBass's Alpha fireteam and the engineer squad down the road, with Qazi's Bravo and the MMG element provided overwatch from the ridge. I was very worried about the exposure of the overwatch element to enemy fire, and they did take a few losses (although at least one was a case of vehicular fratricide). Nevertheless they performed their role perfectly and took out several hostile groups.
Unfortunately at this point EBass's M113 and the engineer squad's FTL (Head) were killed by a Dishka at close range. I instructed the overwatch element to take it out ASAP and they did so, freeing us up to continue moving after we patched up the wounded. Luckily, no SPG-9s engaged us, so we made good progress as we pushed up the road.
A BTR-40 was blocking the road up ahead, and the bus had started on its journey (moving quite rapidly), so I urgently got the various fireteams bounding forward up the road to a hillock just in front of the BTR. The idea was to get them to pop up just in front of it and take it out with RPGs. Unfortunately the distance proved to be greater than I expected and our RPGs missed, but a hail of led shot the gunner off his turret and we continued our headlong dash up the hill, trying to stay ahead of the bus. Luckily the bus took a minute's pause here, allowing Headspace's engineer team to defuse some mines and move a bus parked on the road, and everyone else to deal with an enemy squad who had gotten behind us. In my haste to get everyone moving up the hill to get rid of the BTR, I'd neglected to secure our flanks. Luckily this unit of hostiles was quickly taken care of.
As we regrouped, the bus started moving again, but apparently the driver decided to try his hand at off-road driving, which gave us a bit more breathing room. I moved over the crest of the hill to get eyes on the route ahead, and it seemed clear enough. I ordered everyone to sprint forward to get in front of the bus, but I was moving far ahead of the rest of the formation and was gunned down. The bus then charged off down the hill, leaving the platoon in its wake. It was promptly shot up by an enemy squad down the hill.
Everyone did incredibly well, I had a blast commanding that mission. Extra vodka rations for all!
Internecine Takistan
OPFOR, Unaco's squad rifleman (Bravo?)
We were ordered to attack the town from the south, and moved into position in a truck. Kataras got out too early, and Unaco, driven to hysterical fear by the sandstorm limited our situational awareness panicked and drove off, leaving him to follow behind us on foot. Once Unaco stopped screaming and katars caught up, we pushed on towards the town. Bodge was pinned down behind his party van, with EBass taking potshots at him from behind a rock. We flanked around, and Bodge pointed out where EBass was, allowing me to shoot from in the back.
We crawled along a line of bushes towards the town, and Draakon spotted Kelron hiding in the window of a building. I hit him, but he ducked, so I emptied a magazine into his window to show my displeasure. At this point Bushcat, who had been lying in wait in some long grass behind us, struck, incapacitating Unaco and Draakon and killing me.
Ride of the Valkyries
Bravo FTL
Kelron (Bravo AR)
Bushat (Bravo AAR)
Head (Bravo RPG)
My fireteam and Comrade Vülfenschwalbe's Charlie were to take one of our glorious aircows and assault the town together. I asked for a volunteer to pilot who wasn't Head and Ajax bravely stepped up. Unfortunately the people of Takistan had apparently decided to have a gigantic hash party and hotbox the entire nation, limiting visibility to under 50 metres. I told Ajax to keep one eye on the GPS and follow Nulkigan's chopper ahead, and not to take it too badly if we crashed. As soon as I had said this I tabbed back into the game and saw a hillside rising to meet our chopper. We all died explosive deaths.
It was worth it for the hilarity of watching the other chopper's search and rescue efforts, however:
Draakon:
(upon spying a burning wreck sliding slowly down the hillside) I'll go and look for survivors.
Fer: Is anyone left alive in there?
(pause)
Draakon:
(deadpan) Nope.
Ride of the Valkyries, take two
Same slots.
Fer had decreed that we would skip the first town, Anar, and move straight onto attacking Nur. The mission is too long in its current form, and I'm planning to chop into a three part campaign, with the first mission being the defence of a convoy until extraction (by aircow of course). Draakon decided to mix things up a bit and attack from the north, rather than from the south as we usually do. Unfortunately the detour we took to avoid Anar led us over the completely secret enemy reinforcement choppers, which those of us who've played the mission before don't metagame AT ALL, and a door gunner shot and wounded Brett, a new player. Luckily no one else was hurt and he was healed when we landed.
Bravo and Charlie pushed into a compound and got rushed by a Stryker. Head got incapacitated on a doorway, so I dragged him into a hut and healed him up. The Stryker charged right into the compound and we ducked for cover. Our heroic MAT gunner (not sure who it was) sacrificed himself and took out the IFV. We then pushed up a steep hillside, getting into some hairy close range engagements with a few US Army soldiers. Bravo continued onwards, although Head managed to get himself shot again. Unaco patched him up and we kept going, securing a two story building to try and support Charlie squad, who were being engaged at close range. We had a clear view of their position and were able to kill the last remaining hostile who was engaging them. At this point we took heavy fire from at least two enemy squads, and took cover while Bodge dropped some rockets onto the enemy.
We then moved out the back door of the house and began pushing further into town, along with Draakon. We were sporadically engaged and had to keep our heads down while Bodge strafed some hostiles near us, but things were uneventful until Draakon got shot in a compound nearby. I dragged him behind a wall and patched him up while Head dropped the bad guy. Unfortunately Unaco was beyond repair, leaving us without a medic for the rest of the mission.
We pushed up to a bunker and took out some hostiles at close range, and then came across what appeared to be a freaky Delta Force orgy in a ditch. We mowed them down, but not before one lightning fast operator took out Bushcat, operationally. From then on we linked up with Alpha and killed the last few enemies near another fortified position, completing the mission.
Its always nice to see a different commander take a new approach to the mission, and that playthrough went exactly how I'd imagined as I made the mission, the helicopters giving the commander enough options to create a different experience each time we play it. Good job my fireteam, we pushed through that town like lean mean operating machines.
Cordon Bleu
OPFOR Alpha rifleman
Fer (Alpha FTL)
Sadisticone
Head
The plan was for our fireteam and Nulkigan's to push up parallel streets and locate the enemy. As we moved cautiously down the road I saw a muzzleflash from a window to our front and ducked into a shopfront. Fer ordered us to keep moving so I dashed into the street and ducked into an alleyway further ahead, and found Head's corpse. Finding myself in a situation remarkably similar to that in internecine I blazed away at Kelron's window, but yet again he ducked into cover. I pulled back into a compound, and heard gunfire, with sadisticone being killed. I looked up and saw Qazi on a rooftop drawing a bead on Fer and gunned him down.
I then went up onto the roof to check that Qazi was dead, but at this time Fer got incapacitated. On my way to help him he was executed at close range, and I caught a fleeting glimpse of his killer running through a doorway. I let off a burst, but missed, and chased him while asking if anyone in Nulkigan's fireteam was still alive. Draakon responded but was incapacitated. Again I let off a burst at the enemy soldier as he ducked into a doorway and again I missed. Just as I was about to move through the doorway, I was shot down and incapped. As I lay bleeding I saw movement off to my left, and brought my weapon to bear. I could see a vague shape through the blurry red haze of my vision, and took aim. I only had 5 rounds left, and my aim was swaying dramatically, but somehow my bullets found their mark. It turned out that I'd killed Draakon. Unaco then walked up behind me and put me out of my misery. Apparently Draakon had been the one who shot me, so I guess its an example of
the circle of life in action.