[Sun] 28 November 2010

How we died in Folk
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fer
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[Sun] 28 November 2010

Post by fer » Sun Nov 28, 2010 10:36 pm

Missions:
  • Tank Hunters
  • Fog
  • Babysitters
  • Cacheola (coop)
  • Defend the base
With some of our regular guests travelling, we were a slightly reduced number tonight. Still, we did well. Okay, we were wiped out in 80% of missions listed above. But that's not bad, per se. Okay, so it's not good. ... Can we at least agree that we were okay, okay? ... Dammit! ... Anyway, comrades, write-ups to follow this week when I am bored at work.

:v:

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fer
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Re: [Sun] 28 November 2010

Post by fer » Sun Nov 28, 2010 11:45 pm

Fog

- CO: Housemaster
|-- Medic: Fer

This time would be different. This time we had better guns. Guns with scopes. And there was less fog. And Housemaster even put together a new approach route, which saw us land to the west, head north, then switch back east along the upper road into town. With General Carver's Alpha leading the way, we even spotted two separate EI patrols, skillfully avoided them, and made it through some spooky trees to the safety of a building and a logpile. And then--

:siiigh:

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Re: [Sun] 28 November 2010

Post by fer » Mon Nov 29, 2010 12:19 am

Tank Hunters

- Unknown: Housemaster
|-- Unknown: G
|-- Unknown: General Carver
|-- Unknown: mort
|-- AT: DM
|-- AT: Fer

This is a BI mission that ships with BAF, but for some reason it's broken in such a way that the group leader slot cannot be played. So after spawning the AI leader just stands there, motionless. Which wouldn't be a bad thing, except that he has a Javelin. Oh, and he's the only one who can call in CAS and artillery.

:colbert:

Meh. We're farmers (under these British fatigues); what do we want with support options? How hard can this be?

:v:

So Housemaster splits us into two groups: DM and myself (with the NLAWs and extra rockets) stay on the upper ridge, whilst everyone else inches forward to the next set of rocks. After picking out targets, pretty soon we're ready to fire and Housemaster tell us to open up. The Shilkas explode, but the stationary T-72 takes two NLAWs before it'll die. Still, DM's already picked up his extra rocket and reloaded when the BMP rolls into view, which he cooly destroys. However, things have gone a bit too quiet on the comms front, and pretty soon it's clear that only DM and myself have survived the initial exchange. And there's a T-72 crawling up the hill and about to run DM over.

This is where I got lucky: running around to the left I saw the T-72 crest, exposing its underside in the process. So I put an NLAW into it, and in moments the surviving crew members had bailed. After killing at least two of them with rifle fire, we withdrew (bravely) to the spawn point. I shot the AI leader and DM grabbed his Javelin. Then we set off to do some more killing, but were killed by another bit of angry armour.

:suicide:

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Re: [Sun] 28 November 2010

Post by DM » Mon Nov 29, 2010 10:37 am

Screens here

Highlights:

Fog
Image
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Putin, responsible for wiping out most of our squad on fog.

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House valiantly destroys a shilka (and himself)

Babysitters
Image
Bigger
This guy got a little too close for comfort.

Defend the Base
Image
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Dopplegangers!

Image
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Nice score, even if we did only get to round 5.

It was universally agreed that a BAF version of defend the base would be EPIC :coolbert:

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Re: [Sun] 28 November 2010

Post by fer » Mon Nov 29, 2010 1:34 pm

I think G is already at work on a BAF conversion of the defend the base mission. For my part, I'd like to see if we can take the base structure and, with small modifications, re-use it in a more standard folk mission - or even in a TvT mission designed to be played against MARSOC?

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