A few thoughts on last night, to reflect some of the feedback that's come my way so far:
On The Takedown: this needs some tweaking still. Personally, I think part of it is the tactics: BLUFOR landed in a trap, which was partially bad luck, but perhaps also a little bit over-aggressive. Just after the mission, Tigershark speculated about adding an armed helicopter into the mix, and I think that's worth exploring. An LB with guns could be used to keep the sympathisers in check, although it would mean changing the overall objective to 'capture Aziz' instead of killing him (b/c otherwise the armed LB could just head south and strafe all cars). I hope comrade Tigershark will get some time to explore some of these ideas with an edit.
On Valley RE (and revive): Nullkigan observed that this was a touch long, and I know what he means. My preference is not to use revive or respawn, but last night's session was (in part) about exploring that mechanic. It strikes me that with revive, it was always unlikely that we would
lose the mission, but the lack of perma-death meant that things never got too urgent for us. So long as we maintained a slow pace we would always be more or less at full strength. I think that robbed us a little of challenge/achievement - I'd like to see that mission replayed at some point, but in its non-revive form (called just
Valley).
On Incohate Spatula (and the CASEVAC mechanic): I'm really glad we got to play this with everyone from RPS and Folk, but I have to say it's slightly outside the envelope for Folk sessions. As comrade Nullkigan has observed on the RPS forum, combined arms missions are
really hard to write, because there are few tasks that require infantry and attack helicopters to work
together: either things happen sequentially (infantry removes an AA threat, then the helis move in to kill everything), or the helis can pretty much do the job by themselves. However, the CASEVAC mechanic was my real issue; as an element leader I spent a lot of time asking the living to wait around on the dead. The fact that we always got our helicopter assets back meant that the only real consequence of failure was that more time was added to the mission, and by the end I was exhausted. So whilst I'm glad we got the chance to experience this, I don't think it will be a Folk session staple - and that's not a criticism, just an observation that the Folk sessions have a slightly different goal from the normal RPS Saturday night session.
On comms: Firstly, a
mea culpa, because at the start of
Valley RE comrade Mort and I spammed the TS channel with chat about a book and were rightly shouted down. However, in general the comms were too chatty. Personally, I'm not a fan of overly serious servers or mil-sim radio etiquette, but there are a few things that are worth adopting (at least in spirit):
- At slotting, pipe down and follow the host's instructions for when to slot; it's not useful to try and make the case for why you should take slot X or Y: just wait until it's up for grabs and compete in the click-fest!
- Element leaders give orders, others listen; the element leader might ask for thoughts or feedback, but it's his/her call.
- If you need to convey something to the overall CO, alert him/her but wait for the go ahead to deliver the full message as it allows a useful degree of 'traffic management'. So: "Command this is Charlie." ... "Go ahead Charlie." ... "Charlie has found a cache of wine and is combat ineffective. And drunk."
Overall, I enjoyed the session and really love playing with the the RPS comrades; but I'd also agree with comrade Grizzly (and others) in saying that we stepped a little bit too far from the concept of a Folk session. It's a subtle thing, but next week I plan to turn the dial a notch back towards shorter missions and more perma-death. Ideally, the degree of 'organisation' (not mil-sim) should range:
Saturday RPS <---> Tatical Tuesday @ RPS <---> Folk <------------------------------------------> Mil-Sim
Please chime in with your own thoughts and observations. I'm cross-posting this to
the RPS ArmA2 thread (btw, I urge all non-RPS Folk comrades to register on the RPS forums and say hello there).